vf_reflect
{
  cast_shadow=1
  vertex_shader
  {
    file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_f.cg
  }
}
vf_glass
{
  vertex_shader
  {
    file=dyn_standard_reflect_window_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_window_f.cg
  }
}
vf_reflect_bump_c
{
  cast_shadow=1
  tangents=1
  vertex_shader
  {
    file=dyn_standard_bump_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_reflect_f_spec.cg
  }
}
vf_emission
{
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_hlight_f.cg
  }
}
vf_bump
{
  cast_shadow=1
  compression=0
  tangents=1
  ; Texture+bumpmap
  vertex_shader
  {
    file=dyn_standard_bump_v.cg
    ;file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_f.cg
    ;file=dyn_standard_reflect_f.cg
  }
}
vf_reflect_chrome
{
  reflect=2.9
  shininess=40
  diffuse=0.1 0.1 0.1 1
  specular=1 1 1 1
  ambient=0.25 0.25 0.25 1
  mipmap_bias=4
  cast_shadow=1
  vertex_shader
  {
    file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_f.cg
  }
}
vf_standard
{
  cast_shadow=1
  compression=0
  tangents=1
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_f.cg
  }
}
vf_standard_harmonie_1
{
  ambient=0.15 0.15 0.15
  diffuse=0.07 0.07 0.07
  specular=0.05 0.05 0.05
  cast_shadow=1
  compression=0
  tangents=1
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_f.cg
  }
}
vf_bump_reflect
{
  cast_shadow=1
  compression=0
  tangents=1
  ; Texture+bumpmap
  vertex_shader
  {
    file=dyn_standard_bump_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_reflect_f.cg
  }
}
vf_lumieres
{
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_hlight_f.cg
  }
}
shader_karoseria~vf_reflect
{
 cull=none
compression=0
reflect=0.6
shininess=0
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
}
layer0
{
map=karoseria.tga
}
layer1
{
map=$trackenvmap
}
}
shader_lublinlogo~vf_reflect
{
 cull=none
compression=0
reflect=0.6
shininess=0
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
}
layer0
{
map=lublinlogo.tga
}
layer1
{
map=$trackenvmap
}
}
shader_felga~vf_reflect
{
 cull=none
compression=0
reflect=0.6
shininess=0
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
}
layer0
{
map=felga.tga
}
layer1
{
map=$trackenvmap
}
}
shader_szyby~vf_reflect
{
sort_offset=1
reflect=1.0
diffuse=1.0 1.0 1.0
ambient=1.0 1.0 1.0
;cull=none
layer0
{
 map=szyby.tga
 shininess=20
 blendfunc=blend
 specular=0.0 0.0 0.0 1.0 
 depthwrite=0
}
 layer1
 {
  map=$trackenvmap
  depthwrite=0
 }
}
shader_swiatlo~vf_standard
{
 layer0 
 {
  map=swiatlo.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_lublinlsteklopov~vf_standard
{
 layer0 
 {
  map=lublinlsteklopov.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_chrome~vf_reflect
{
 cull=none
compression=0
reflect=0.6
shininess=0
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
}
layer0
{
map=chrome.tga
}
layer1
{
map=$trackenvmap
}
}
shader_czarne~vf_standard
{
 layer0 
 {
  map=czarne.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_liczniki~vf_standard
{
 layer0 
 {
  map=liczniki.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_lublin~vf_standard
{
 layer0 
 {
  map=lublin.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_lublininterior~vf_standard
{
 layer0 
 {
  map=lublininterior.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_opona~vf_bump
{
  specular=0.02 0.02 0.02
  shininess=18
  layer0
  {
    map=opona.tga
  }
  layer1
  {
    map=opona_bump.tga
    mode=linear
    mipmap_lod_bias=-1
  }
}
shader_ramka~vf_standard
{
 layer0 
 {
  map=ramka.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_tablica~vf_standard
{
 layer0 
 {
  map=tablica.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
  blendfunc=blend
 }
}
shader_Emzone_Skydies~vf_standard
{
 layer0 
 { 
  map=Emzone_Skydies.tga
 }
}
shader_kierunki~vf_standard
{
 sort_offset=1
 layer0
  {
    map=kierunki.tga
    blendfunc=blend
    ;texenv=replace
    emission=550 550 550 1
  }
}
shader_kierunki1~vf_lumieres
{
  shininess=12
  specular=1 1 1 1
  diffuse=10 10 10 0
  ambient=10 10 10 0
  emission=40 40 40 0 0
  layer0
  {
    map=kierunki1.tga
    blendfunc=blend
  }
}
shader_lights~vf_standard
{
 sort_offset=1
 layer0
  {
    map=lights.tga
    blendfunc=blend
    ;texenv=replace
    emission=550 550 550 1
  }
}
shader_lights2~vf_standard
{
 sort_offset=1
 layer0
  {
    map=lights2.tga
    blendfunc=blend
    ;texenv=replace
    emission=5 5 5 1
  }
}
shader_lights3~vf_standard
{
 sort_offset=1
 layer0
  {
    map=lights3.tga
    blendfunc=blend
    ;texenv=replace
    emission=550 550 550 1
  }
}
shader_brake~vf_standard
{
 sort_offset=1
 layer0
  {
    map=brake.tga
    blendfunc=blend
    ;texenv=replace
    emission=550 550 550 1
  }
}
shader_rev~vf_standard
{
 sort_offset=1
 layer0
  {
    map=rev.tga
    blendfunc=blend
    ;texenv=replace
    emission=550 550 550 1
  }
}