shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_amo
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=amo.tga
		blendfunc=one src_alpha
	}
}
shader_brake
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=brake.tga
		blendfunc=one src_alpha
	}
}
shader_rim
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=rim.tga
		blendfunc=one src_alpha
	}
}
shader_rim2
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=rim2.tga
		blendfunc=one src_alpha
	}
}
shader_vehiclelights128
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=vehiclelights128.tga
		blendfunc=one src_alpha
	}
}
shader_plate1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=plate1.tga
		blendfunc=one src_alpha
	}
}
shader_plate2
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=plate2.tga
		blendfunc=one src_alpha
	}
}
shader_emblem
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=emblem.tga
		blendfunc=one src_alpha
	}
}
shader_plate
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=img1.tga
		blendfunc=one src_alpha
	}
}
shader_li1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=li1.tga
		blendfunc=one src_alpha
	}
}
;------------------------------------------------------------------------
shader_conti
{
  layer0
  {
    map=conti.tga
    mipmap=0
  }
}
shader_conti_sc2
{
  layer0
  {
    map=conti-sc2.tga
    mipmap=0
  }
}
shader_door_d
{
  layer0
  {
    map=door_d.tga
    mipmap=0
  }
}
shader_black
{
  layer0
  {
    map=black.tga
    mipmap=0
  }
}
shader_detail
{
  layer0
  {
    map=detail.tga
    mipmap=0
  }
}
shader_door
{
  layer0
  {
    map=door.tga
    mipmap=0
  }
}
shader_floor
{
  layer0
  {
    map=floor.tga
    mipmap=0
  }
}
shader_boutton
{
  layer0
  {
    map=boutton.tga
    mipmap=0
  }
}
shader_carbon1
{
  layer0
  {
    map=carbon1.tga
    mipmap=0
  }
}
shader_grey
{
  layer0
  {
    map=grey.tga
    mipmap=0
  }
}
shader_glassfibre
{
  layer0
  {
    map=glassfibre.tga
    mipmap=0
  }
}
shader_lgt_rof
{
  layer0
  {
    map=lgt_rof.tga
    mipmap=0
  }
}
shader_cock_d
{
  layer0
  {
    map=cock_d.tga
    mipmap=0
  }
}
shader_control
{
  layer0
  {
    map=control.tga
    mipmap=0
  }
}
shader_steer_d
{
  layer0
  {
    map=steer_d.tga
    mipmap=0
  }
}
shader_poste
{
  layer0
  {
    map=poste.tga
    mipmap=0
  }
}
shader_cent
{
  layer0
  {
    map=cent.tga
    mipmap=0
  }
}
shader_carbon2
{
  layer0
  {
    map=carbon2.tga
    mipmap=0
  }
}
shader_eliengine
{
  layer0
  {
    map=eliengine.tga
    mipmap=0
  }
}
shader_exige_engine
{
  layer0
  {
    map=exige_engine.tga
    mipmap=0
  }
}
shader_exige_chassis
{
  layer0
  {
    map=exige_chassis.tga
    mipmap=0
  }
}
shader_exige_misc
{
  layer0
  {
    map=exige_misc.tga
    mipmap=0
  }
}
shader_exige_misc1
{
  layer0
  {
    map=exige_misc1.tga
    mipmap=0
  }
}
shader_exige_susp
{
  layer0
  {
    map=exige_susp.tga
    mipmap=0
  }
}
shader_motor
{
  layer0
  {
    map=motor.tga
    mipmap=0
  }
}
shader_seat_d
{
  layer0
  {
    map=seat_d.tga
    mipmap=0
  }
}
shader_profiel01
{
  layer0
  {
    map=profiel01.tga
    mipmap=0
  }
}
shader_tiregy
{
  layer0
  {
    map=tiregy.tga
    mipmap=0
  }
}
;------------------------------------------------------------------------
shader_wind
{
 layer0
  {
    map=wind.tga
    blendfunc=blend
    emission=0.15 0.15 0.15 1
    shininess=35
    specular=0 0 0 1
    depthwrite=0
    cull=back
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    shininess=20
    specular=0 0 0 1
    emission=0 0 0 1
    diffuse=0.1 0.1 0.1 1
  }
}
shader_wind2
{
 layer0
  {
    map=wind2.tga
    blendfunc=blend
    emission=0.15 0.15 0.15 1
    shininess=35
    specular=0 0 0 1
    depthwrite=0
    cull=back
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    shininess=20
    specular=0 0 0 1
    emission=0 0 0 1
    diffuse=0.1 0.1 0.1 1
  }
}
;------------------------------------------------------------------------
shader_door_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=door_chrome.tga
    blendfunc=one src_alpha
  }
}
shader_chromz
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=chromz.tga
    blendfunc=one src_alpha
  }
}
shader_ch1
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=ch1.tga
    blendfunc=one src_alpha
  }
}
shader_exhaust
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=exhaust.tga
    blendfunc=one src_alpha
  }
}
shader_mirror_g
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=mirror_g.tga
    blendfunc=one src_alpha
  }
}
shader_gas
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=gas.tga
    blendfunc=one src_alpha
  }
}
;------------------------------------------------------------------------
shader_logo_a
{
  cull=none

  layer0
  {
    map=logo_a.tga
    blendfunc=blend
    cull=none
    alphafunc=gequal 100
  }
}
;------------------------------------------------------------------------
shader_stop
{
  sort_offset=1
  layer0
    {
       map=stop.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lightin
{
  sort_offset=1
  layer0
    {
       map=Lightin.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_controlin
{
  sort_offset=1
  layer0
    {
       map=controlin.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_postein
{
  sort_offset=1
  layer0
    {
       map=postein.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}