shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
	}
	layer2
	{
		map=body.tga
		 blendfunc=one src_alpha
	}
}
shader_cromo
{
 cull=none
 layer0
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
 }
 layer1
 {
  map=grey64.tga
  blendfunc=one src_alpha
  mipmap=0
 }
}
shader_Vidros
{
cull=back
layer0
 {
 map=glass.tga
 shininess=30
 specular=0.8 0.8 0.8
 diffuse=0.8 0.8 0.8 1
 ambient=.1 .1 .1
 depthwrite=0 
 blendfunc=blend
 }
layer1
 {
 map=$trackenvmap
 texgen_s=reflection_map
 texgen_t=reflection_map
 texgen_r=reflection_map
 blendfunc=src_color src_alpha
 }
}
shader_ourocinza
{
  layer0 
  {    
    map=cinza2.tga
  }
}
shader_lights
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_2
{
  layer0 
  {    
    map=europa2.tga
  }
}
shader_3
{
  layer0 
  {    
    map=europa3.tga
  }
}
shader_4
{
  layer0 
  {    
    map=europa4.tga
  }
}
shader_5
{
  layer0 
  {    
    map=europa5.tga
  }
}
shader_6
{
  layer0 
  {    
    map=europa6.tga
  }
}
shader_plate
{
  layer0 
  {    
    map=plate.tga
  }
}
shader_luces
{
  layer0 
  {    
    map=vehiclelights128.tga
  }
}
