shader_cocacola
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=25 25 25 25
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.25 0.25 0.25
  }
  layer2
  {
    map=cocacola.tga
    blendfunc=one src_alpha
  }
}
shader_zderzaki
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=25 25 25 25
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.10 0.10 0.10
  }
  layer2
  {
    map=zderzaki.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
   sort_offset=1
   layer0
  {
   map=szyby.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_lempos1
{
   sort_offset=1
   layer0
  {
   map=lempos1.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_klosze
{
   sort_offset=1
   layer0
  {
   map=lampy.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_sg_chrome_nr0
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=sg_chrome_nr0.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_wnetrze
{
  layer0
  {
    map=daewoomatiz2.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_sg_plasmase
{
  layer0
  {
    map=sg_plasmase.tga
  }
}
shader_cardboard
{
  layer0
  {
    map=cardboard.tga
  }
}
shader_cardboardtex
{
  layer0
  {
    map=cardboardtex.tga
  }
}
shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}
shader_cocacola
{
  layer0
  {
    map=cocacola
  }
}
shader_gta_lt_numeriai
{
  layer0
  {
    map=gta_lt_numeriai.tga
  }
}
shader_texturib
{
  layer0
  {
    map=texturib.tga
  }
}
shader_sg_paneles1
{
  layer0
  {
    map=sg_paneles1.tga
  }
}
shader_sg_mirror
{
  layer0
  {
    map=sg_mirror.tga
  }
}
shader_salonas1
{
  layer0
  {
    map=salonas1.tga
  }
}
shader_kebulas1
{
  layer0
  {
    map=kebulas1.tga
  }
}
shader_galben
{
  layer0
  {
    map=galben.tga
  }
}
shader_gri
{
  layer0
  {
    map=gri.tga
  }
}
shader_rosu
{
  layer0
  {
    map=rosu.tga
  }
}
shader_alb
{
  layer0
  {
    map=alb.tga
  }
}
shader_3
{
  layer0
  {
    map=3.tga
  }
}
shader_3_alpha
{
  layer0
  {
    map=3_alpha.tga
  }
}
shader_sg_sd
{
  layer0
  {
    map=sg_sd.tga
  }
}
shader_sg_ps
{
  layer0
  {
    map=sg_ps.tga
  }
}
shader_sg_pc
{
  layer0
  {
    map=sg_pc.tga
  }
}
shader_ratas
{
  layer0
  {
    map=ratas.tga
  }
}
shader_misc
{
  layer0
  {
    map=misc.tga
  }
}
shader_sg_d_langai
{
  layer0
  {
    map=sg_d_langai.tga
  }
}
shader_rosu
{
  layer0
  {
    map=rosu.tga
  }
}
shader_rozne
{
  layer0
  {
    map=rozne.tga
  }
}
shader_sg_dugnas
{
  layer0
  {
    map=sg_dugnas.tga
  }
}
shader_salonas0
{
  layer0
  {
    map=salonas0.tga
  }
}
shader_kebulas0
{
  layer0
  {
    map=kebulas0.tga
  }
}
shader_sg_l_remai
{
  layer0
  {
    map=sg_l_remai.tga
  }
}
shader_remapelegybody128
{
  layer0
  {
    map=remapelegybody128.tga
  }
}
shader_felga
{
  layer0
  {
    map=felga.tga
  }
}
shader_ramka
{
  layer0
  {
    map=ramka.tga
  }
}
shader_tablica
{
  	
  	layer0
  	{
    		map=tablica.tga
  	}
}
shader_vehiclelights_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lempos1_on
{
  sort_offset=1
  layer0
    {
       map=lempos1_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_4_on
{
  sort_offset=1
  layer0
    {
       map=4_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_biale
{
  sort_offset=1
  layer0
    {
       map=białe.tga
       blendfunc=blend
       emission=1 1 1 1
    }
}
shader_rev
{
  sort_offset=1
  layer0
    {
       map=rev.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}