audio
{
  skid
  {
    sample=Skid.wav
    volume=0.7
  }
  shiftout
  {
    sample=Shift_Out.wav
  }
  shiftin
  {
    sample=Shift_In.wav
  }
  acc_all
  {
    attack=1650
    decay=1650
  }
;sound z zewnątrz
  accelerate_out
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sound/16SLE/wolne.wav
      min=1000
      max=1001
      natural=1000
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=sound/16SLE/2000.wav
      min=2000
      max=2001
      natural=2600
      volume=1
    }
    smp2~audio.acc_all
    {
      sample=sound/16SLE/3000.wav
      min=3000
      max=3001
      natural=3750
      volume=1
    }
    smp3~audio.acc_all
    {
      sample=sound/16SLE/4000.wav
      min=4000
      max=4001
      volume=1
      natural=4100
    }
    smp4~audio.acc_all
    {
      sample=sound/16SLE/5000.wav
      min=5000
      max=5001
      volume=1
      natural=5000
    }
	smp5~audio.acc_all
    {
      sample=sound/16SLE/6000.wav
      min=6500
      max=6501
      volume=1
      natural=6300
    }
  }
;ZEJŚCIA
  decelerate_out
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sound/16SLE/wolne.wav
      min=1000
      max=1001
      natural=1000
      volume=0.75
    }
    smp1~audio.acc_all
    {
      sample=sound/16SLE/2000.wav
      min=2000
      max=2001
      natural=2600
      volume=0.75
    }
    smp2~audio.acc_all
    {
      sample=sound/16SLE/3000.wav
      min=3000
      max=3001
      natural=3750
      volume=0.75
    }
    smp3~audio.acc_all
    {
      sample=sound/16SLE/4000.wav
      min=4000
      max=4001
      volume=0.75
      natural=4100
    }
    smp4~audio.acc_all
    {
      sample=sound/16SLE/5000.wav
      min=5000
      max=5001
      volume=0.75
      natural=5000
    }
	smp5~audio.acc_all
    {
      sample=sound/16SLE/6000.wav
      min=6500
      max=6501
      volume=0.75
      natural=6300
    }
  }
;sound z wnętrza
  accelerate_in
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sound/16SLE/wolne.wav
      min=1000
      max=1001
      natural=1000
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=sound/16SLE/2000.wav
      min=2000
      max=2001
      natural=2600
      volume=1
    }
    smp2~audio.acc_all
    {
      sample=sound/16SLE/3000.wav
      min=3000
      max=3001
      natural=3750
      volume=1
    }
    smp3~audio.acc_all
    {
      sample=sound/16SLE/4000.wav
      min=4000
      max=4001
      volume=1
      natural=4100
    }
    smp4~audio.acc_all
    {
      sample=sound/16SLE/5000.wav
      min=5000
      max=5001
      volume=1
      natural=5000
    }
	smp5~audio.acc_all
    {
      sample=sound/16SLE/6000.wav
      min=6500
      max=6501
      volume=1
      natural=6300
    }
  }
;ZEJŚCIA
  decelerate_in
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sound/16SLE/wolne.wav
      min=1000
      max=1001
      natural=1000
      volume=0.75
    }
    smp1~audio.acc_all
    {
      sample=sound/16SLE/2000.wav
      min=2000
      max=2001
      natural=2600
      volume=0.75
    }
    smp2~audio.acc_all
    {
      sample=sound/16SLE/3000.wav
      min=3000
      max=3001
      natural=3750
      volume=0.75
    }
    smp3~audio.acc_all
    {
      sample=sound/16SLE/4000.wav
      min=4000
      max=4001
      volume=0.75
      natural=4100
    }
    smp4~audio.acc_all
    {
      sample=sound/16SLE/5000.wav
      min=5000
      max=5001
      volume=0.75
      natural=5000
    }
	smp5~audio.acc_all
    {
      sample=sound/16SLE/6000.wav
      min=6500
      max=6501
      volume=0.75
      natural=6300
    }
  }