shader_emzone_remap
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=42
    specular=1 1 1 1
  }
  layer2
  {
    map=emzone_remap.tga
    blendfunc=one src_alpha
    mipmap=0
  }
}
shader_glass
{
   sort_offset=1
   layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_chrom
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrom.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=.tga
    blendfunc=one src_alpha
  shininess=0
  specular=0 0 0 0
  }
}
shader_nodamage
{
  layer0
  {
    map=nodamage.tga
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_emzone_juoda
{
  layer0
  {
    map=emzone_juoda.tga
  }
}
shader_emzone_aliumas
{
  layer0
  {
    map=emzone_aliumas.tga
  }
}
shader_emzone_detales
{
  layer0
  {
    map=emzone_detales.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_vehiclelights128FR
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_carplate
{
  layer0
  {
    map=carplate.tga
  }
}
shader_numeriu_bg
{
  layer0
  {
    map=numeriu_bg.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_plasmase
{
  layer0
  {
    map=plasmase.tga
  }
}
shader_oczko
{
  layer0
  {
    map=oczko.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_mph
{
  layer0
  {
    map=mph.tga
  }
}
shader_rpm
{
  layer0
  {
    map=rpm.tga
  }
}
shader_trej
{
  layer0
  {
    map=trej.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_licenseplate
{
  layer0
  {
    map=licenceplate.tga
  }
}
shader_licenseplateon
{
sort_offset=1
 layer0
 {
  map=licenceplateon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=1 1 1 1
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_interioron
{
sort_offset=1
layer0
{
map=interioron.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_misccstop
{
sort_offset=1
layer0
{
map=misccstop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_misccon
{
sort_offset=1
layer0
{
map=misccon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_vehiclelights128stop
{
sort_offset=1
layer0
{
map=vehiclelights128stop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_vehiclelights128on
{
sort_offset=1
layer0
{
map=vehiclelights128on.tga
blendfunc=blend
texenv=replace
emission=0.8 0.8 0.8 0.8
 }
}
shader_dialsyon
{
sort_offset=1
layer0
{
map=dialsyon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_mphon
{
sort_offset=1
layer0
{
map=mphon.tga
blendfunc=blend
texenv=replace
emission=0 0 0 0
 }
}
shader_rpmon
{
sort_offset=1
layer0
{
map=rpmon.tga
blendfunc=blend
texenv=replace
emission=0 0 0 0
 }
}
shader_z
{
sort_offset=1
layer0
{
map=z.tga
blendfunc=blend
texenv=replace
emission=0 0 0 0
 }
}
shader_trejon
{
sort_offset=1
layer0
{
map=trejon.tga
blendfunc=blend
texenv=replace
emission=0 0 0 0
 }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_zegary
{
  layer0
  {
    map=zegary.tga
  }
}
shader_swiatla
{
  layer0
  {
    map=swiatla.tga
  }
}
shader_floor
{
  layer0
  {
    map=floor.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_tex1
{
  layer0
  {
    map=tex1.tga
  }
}
shader_em112_wheel
{
  layer0
  {
    map=em112_wheel.tga
  }
}
shader_em112_wheel1
{
  layer0
  {
    map=em112_wheel1.tga
  }
}
shader_fela
{
  layer0
  {
    map=fela.tga
  }
}
shader_naklejka
{
  layer0
  {
    map=naklejka.tga
  }
}
shader_carpet
{
  layer0
  {
    map=carpet.tga
  }
}
shader_vehiclelights128FR
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_lightson
{
sort_offset=1
layer0
{
map=lightson.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lightsstop
{
sort_offset=1
layer0
{
map=lightsstop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_zegaryon
{
sort_offset=1
layer0
{
map=zegaryon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lightson
{
sort_offset=1
layer0
{
map=lightson.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_interior_lod0on
{
sort_offset=1
layer0
{
map=interior_lod0on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
