//
// Bloom - basic functions
// RvG, 11-3-09
//

float4 BloomMix(float4 sceneColor,float4 bloomColor)
// Mixes bloom in
{
  // Additive
  return sceneColor+bloomColor;
  // Additive squared
  //return sceneColor+bloomColor*bloomColor;
  // Mix a bit
  //return lerp(sceneColor,bloomColor,0.5);
}
