shader_body
{
 layer0
 {
  map=nfsenvmap.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  texgen_r=sphere_map
  emission=1 1 1 1 
  mipmap=0 
 }   
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=filter
  shininess=0
  ;specular=1 1 1 1
  mipmap=0
 }
 layer2
 {
  map=envmap2.tga
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=dst_color one 
  shininess=0
  ;specular=1 1 1 1
  mipmap=0
  }
  layer3
 {
  map=body.tga
  blendfunc=one src_alpha
  shininess=0
  mipmap=0
 }
}
shader_black
{ 
layer0
	{
		map=black.tga
    }
}
shader_plastic
{
   layer0
    {
      map=plastic.tga
    }
}
shader_misc
{
   layer0
    {
      map=misc.tga
    }
}
shader_seats
{
   layer0
    {
      map=seats.tga
    }
}
shader_seats2
{
   layer0
    {
      map=seats2.tga
    }
}
shader_logos
{
   layer0
    {
      map=logos.tga
      blendfunc=blend
    	depthwrite=0
      mipmap_lod_bias=-6
    }
}
shader_cc
{
   layer0
	{
		map=CHROMIC.bmp
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=cc.tga
		blendfunc=one src_alpha
  }
}
shader_rim
{
   layer0
	{
		map=CHROMIC.bmp
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=rim.tga
		blendfunc=one src_alpha
  }
}
shader_pinca
{
	layer0
	{
		map=pinca.tga
	}
}
shader_disk
{
	layer0
	{
		map=disk.tga
	}
}
shader_tire
{
   layer0
    {
      map=tire.tga
    }
}
shader_vidros
{
  layer0
    {
 		map=vidros.tga
	 	blendfunc=blend
		depthwrite=0
    }
  layer1
    {
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
    }
}
shader_glass
{
  layer0
  {
    map=glass.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_interior86b
{
   layer0
    {
      	map=interior86b.tga
            mipmap_lod_bias=-6
    }
}
shader_KMH
{
   layer0
    {
      	map=KMH.tga
            mipmap_lod_bias=-6
    }
}
shader_uko
{
   layer0
    {
      	map=uko.tga
            mipmap_lod_bias=-6
    }
}
shader_quadrante
{
   layer0
    {
      	map=quadrante.tga
            mipmap_lod_bias=-6
    }
}
shader_metal
{
	layer0
	{
		map=CHROMIC.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=metal.tga
		blendfunc=one src_alpha
	}
}
shader_farois
{ 
layer0
    {
      	map=farois.tga
            mipmap_lod_bias=-6
    }
layer1
	{
		map=reflexo.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer2
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer3
	{
		map=farois.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha

}
}
shader_vidrofarois
{
  layer0
  {
    map=vidrofarois.tga
    mipmap_lod_bias=-6
    blendfunc=blend
		depthwrite=0
  }
}
shader_efeito_luz
{
  cull=back
 	layer0
  	{
    		map=efeito luz.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=blend
    }
}
shader_luzp
{
  sort_offset=1
  layer0
    {
       map=luzp.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_luzes
{
  sort_offset=1
  layer0
    {
       map=luzes.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_quadrante_noite
{
  sort_offset=1
  layer0
    {
       map=quadrante_noite.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_plaka
{
  sort_offset=1
  layer0
    {
       map=plaka.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_detalhes
{
   layer0
    {
      map=detalhes.tga
    }
}
shader_mirror
{
  diffuse=.5 .5 .5
  layer0
    {
       map=$mirror
    }
}
shader_couros
{
	layer0
	{
		map=couros.tga
	}
}
shader_kovrik
{
	layer0
	{
		map=kovrik.tga
	}
}
shader_doorline
{
	layer0
	{
		map=doorline.tga
	}
}
shader_brakelight
{
	layer0
	{
		map=brakelight.tga
	}
}
shader_bottom
{
	layer0
	{
		map=bottom.tga
	}
}
shader_cam
{
   layer0
  {
    map=cam.tga
  }
}
shader_capafarol
{
  layer0
  {
    map=capafarol.tga

    shininess=0
    specular=0 0 0
    ambient=0 0 0
    diffuse=0 0 0
    emission=0 0 0 0
  }
}
shader_Opony
{
   layer0
  {
    map=Kolpaki_Standard.tga
  }
}
shader_licenseplate
{
   layer0
  {
    map=licenceplate.tga
  }
}
shader_opony
{
	layer0
	{
		map=quadrantenoite.tga
	}
}
shader_quadrantenoite
{
   sort_offset=1
  layer0
  {
    map=quadrantenoite.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_interior86bon
{
   sort_offset=1
  layer0
  {
    map=interior86bon.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_licenseplateon
{
   sort_offset=1
  layer0
  {
    map=licenceplateon.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}