// Engine data generated by PhysicsEditor
RPMTorque=( 0.0, -41.4, 0.0)
RPMTorque=( 250.0, -54.4, 15.1)
RPMTorque=( 500.0, -67.4, 30.1)
RPMTorque=( 750.0, -82.6, 54.2)
RPMTorque=( 1000.0, -97.8, 78.3)
RPMTorque=( 1250.0, -114.8, 109.5)
RPMTorque=( 1500.0, -131.8, 140.7)
RPMTorque=( 1750.0, -150.1, 177.1)
RPMTorque=( 2000.0, -168.4, 213.4)
RPMTorque=( 2250.0, -187.5, 253.0)
RPMTorque=( 2500.0, -206.6, 292.5)
RPMTorque=( 2750.0, -226.0, 333.4)
RPMTorque=( 3000.0, -245.4, 374.2)
RPMTorque=( 3250.0, -264.6, 414.3)
RPMTorque=( 3500.0, -283.9, 454.5)
RPMTorque=( 3750.0, -302.5, 492.0)
RPMTorque=( 4000.0, -321.0, 529.5)
RPMTorque=( 4250.0, -338.5, 558.2)
RPMTorque=( 4500.0, -355.9, 586.2)
RPMTorque=( 4750.0, -371.7, 606.5)
RPMTorque=( 5000.0, -387.5, 622.1)
RPMTorque=( 5250.0, -401.2, 636.1)
RPMTorque=( 5500.0, -414.9, 645.5)
RPMTorque=( 5750.0, -426.0, 654.8)
RPMTorque=( 6000.0, -437.1, 660.0)
RPMTorque=( 6250.0, -445.1, 659.5)
RPMTorque=( 6500.0, -453.1, 654.8)
RPMTorque=( 6750.0, -457.5, 643.9)
RPMTorque=( 7000.0, -461.9, 634.5)
RPMTorque=( 7250.0, -462.2, 622.7)
RPMTorque=( 7500.0, -462.6, 605.6)
RPMTorque=( 7750.0, -458.4, 590.2)
RPMTorque=( 8000.0, -454.1, 550.4)
RPMTorque=( 8250.0, -444.9, 464.7)
RPMTorque=( 8500.0, -435.6, 0.0)
FuelConsumption=5.631e-05   // affected by throttle position and engine speed
FuelEstimate=0.89200   // fudge factor for differences between vehicle types (used for lap estimates and AI pit scheduling)
EngineInertia=0.25600   // rotational inertia of engine components
IdleThrottle=0.40000   // throttle multiplier to help maintain idle speed
IdleRPMLogic=(1200, 1450)   // attempt to maintain idle speed between these RPMs
LaunchEfficiency=0   // efficiency (0.0-1.0) of launch control, or 0.0 if N/A
LaunchRPMLogic=(6000, 7000)   // holds RPM in this range before launch (used for AI even if launch control is N/A!)
RevLimitRange=(9400, 50, 4)   
RevLimitSetting=2   
RevLimitLogic=100   // RPM range around current setting where rev limiter operates
RevLimitAvailable=1   // whether to use a rev limit (if 0, you still must have a "rev limit", just make it 40000 or so, and make sure to change [CONTROLS]->UpshiftAlgorithm to fix shifting points)
EngineMapRange=(0, 1, 1)   // 0 = most driveable, max = most power (low gears only) (unimplemented)
EngineMapSetting=1   
EngineBrakingMapRange=(0, 0.0010, 1)   // input throttle is ranged from minimum to 100%, with the minimum = setting * step * RPM,
EngineBrakingMapSetting=0   // the default is 1 * 0.000133 * 15000 RPM = 2% applied throttle at zero input throttle
EngineBoostRange=(0.01000, 1, 10)   
EngineBoostSetting=1   
BoostEffects=(15, 0.0100, 1.0150)   // RPM increase per setting, fuel increase (1%) per setting, engine wear rate (101.5%) per setting
BoostTorque=-0.00410   // 0.4% less torque per setting (applies to all RPMs)
BoostPower=1.600e-04   // % more horsepower per setting
OptimumOilTemp=105   // degrees Celsius at which engine operates optimally
CombustionHeat=40   // degrees Celsius added per liter of fuel burned
EngineSpeedHeat=9.062e-04   // heat added linearly with engine speed
OilMinimumCooling=0.00750   // heat added linearly with engine speed
OilWaterHeatTransfer=(0.49620, 7.925e-05)   // heat transfer from oil to water (base, w/ engine speed)
WaterMinimumCooling=0.00396   // heat dissipated without radiator
RadiatorCooling=(1.797e-06, 4.486e-06)   // cooling rate with velocity (base, per setting)
LifetimeEngineRPM=(8600, 180)   // (base engine speed for lifetime, range where lifetime is halved)
LifetimeOilTemp=(108, 2.5000)   // (base oil temp for lifetime, range where lifetime is halved)
LifetimeAvg=15000   // average lifetime in seconds
LifetimeVar=8500   // lifetime random variance
EngineEmission=(0.20000, 0.6000, -2.5000)   // where flames and smoke are emitted (relative to ref frame at rear axle)
EngineSound=(0.20000, 0.6000, -2.5000)   // where engine sound is played (relative to ref frame at rear axle)
SpeedLimiter=1   // whether vehicle has a pitlane speed limiter
OnboardStarter=1   // whether vehicle restarts when stalled
StarterTiming=(1.40, 0.0, 0.0)   // average and variable cranking time, then time to blend with starting sound
