shader_bodycolor
{
 layer0
 {
  map=nfsenvmap.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  texgen_r=sphere_map
  emission=1 1 1 1 
  mipmap=0 
 }   
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=filter
  shininess=24
  ;specular=1 1 1 1
  mipmap=0
 }
 layer2
 {
  map=envmap2.tga
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=dst_color one 
  shininess=24
  ;specular=1 1 1 1
  mipmap=0
  }
  layer3
 {
  map=bodycolor.tga
  blendfunc=one src_alpha
  shininess=24
  mipmap=0
}
}
shader_farois
{
  layer0
    {
      	map=farois_int.tga
            mipmap_lod_bias=-6
    }
layer1
	{
		map=reflexo.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer2
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=50
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer3
	{
		map=farois_int.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha
}
}
shader_farois_glass
{
  layer0
  {
    map=farois_glass.tga
    mipmap_lod_bias=-6
    blendfunc=blend
		depthwrite=0
    }
}
  shader_luzes
{
    cull=back
 	layer0
  	{
    		map=luzes.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
}
}
  shader_luzes_travao
{
cull=back
 	layer0
  	{
    		map=luzes travao.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_matriculanoite
{
cull=back
 	layer0
  	{
    		map=matriculanoite.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_kmh_on
{
cull=back
 	layer0
  	{
    		map=kmh_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_rpm_on
{
cull=back
 	layer0
  	{
    		map=rpm_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_ax_dash_on
{
cull=back
 	layer0
  	{
    		map=ax_dash_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_lcd_on
{
cull=back
 	layer0
  	{
    		map=lcd_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_farois_on
{
cull=back
 	layer0
  	{
    		map=farois_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_morette_on
{
cull=back
 	layer0
  	{
    		map=morette_on.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
    }
}
shader_brakelights
{
  cull=back
 	layer0
  	{
    		map=brakelights.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
    }
}
shader_matricula
{
  layer0
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
  }
  layer1
  {
    map=matricula.tga
    mipmap_lod_bias=-6
    blendfunc=dst_alpha src_alpha
    mipmap=0
}
}
shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=chrome.bmp
    blendfunc=one src_alpha
    shininess=50
    specular=1 1 1
  }
}
shader_windows1
{
   sort_offset=1
  layer0
  {
   map=windows1.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
    }
layer2
        {
                map=$tracksunmap
                texgen_s=reflection_map
                texgen_t=reflection_map
                texgen_r=reflection_map
  		;blendfunc=one dst_alpha ;Metalized
  		blendfunc=dst_color one ;Non-Metalized
                shininess=24
		;emission=0.5 0.55 0.85 0.2
		;0.95 0.85 0.35 0.2
                specular=0.5 0.2 0.2 1.0
                mipmap=0
  }
}
shader_logos
{
  sort_offset=0
  layer0
  {
   map=logos.tga
   mipmap_lod_bias=-6
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
    }
}
shader_jante
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=jante.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha
	}
}
shader_205GTI_TALBOT
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=205GTI_TALBOT.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha
	}
}
shader_baer
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=baer.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha
	}
}
shader_amor
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=amor.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha
	}
}
shader_mirror
 {	
	layer0
         {
		map=$mirror
		texscale_s=1
		texscale_r=1
		texscale_t=1
		emission=.5 .5 .5
         }
}
shader_plasticos
{ 
layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=envmap3.tga
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=50
		specular=2 2 2
		blendfunc=filter
	}
	layer2
	{
		map=plasticos.tga
		blendfunc=one src_alpha
    }
}
shader_detalhes
{
   layer0
    {
      map=detalhes.tga
    }
}
shader_bravox
{
   layer0
    {
      map=bravox.tga
    }
}
shader_dvd
{
   layer0
    {
      map=dvd.tga
    }
}
shader_dvig
{
   layer0
    {
      map=dvig.tga
    }
}
shader_leatherblue
{
   layer0
    {
      map=leatherblue.tga
    }
}
shader_P6000
{
   layer0
    {
      map=P6000.tga
    }
}
shader_pioneer_ts301r_1
{
   layer0
    {
      map=pioneer_ts301r_1.tga
    }
}
shader_sagocd
{
   layer0
    {
      map=sagocd.tga
    }
}
shader_seats
{
   layer0
    {
      map=seats.tga
    }
}
shader_nitrox
{
   layer0
    {
      map=nitrox.tga
    }
}
shader_kovrik
{
   layer0
    {
      map=kovrik.tga
    }
}
shader_Msg_Long
   layer0
    {
      map=Msg_Long.tga
    }
}
shader_RIM
{
   layer0
    {
      map=RIM.tga
    }
}
shader_speedline
{
   layer0
    {
      map=speedline.tga
    }
}
shader_ax_dash
{
   layer0
    {
      map=ax_dash.tga
    }
}
shader_citroen_logo
{
   layer0
    {
      map=citroen_logo.tga
    }
}
shader_morette
{
   layer0
    {
      	map=morette.tga
    }
}
shader_406_kovriks
{
   layer0
    {
      	map=406_kovriks.tga
    }
}shader_BOOT
{
   layer0
    {
      	map=BOOT.tga
    }
}
shader_doorline
{
   layer0
    {
      	map=doorline.tga
    }
}
shader_comutadores
{
   layer0
    {
      	map=comutadores.tga
    }
}
shader_cocpit2
{
   layer0
    {
      	map=cocpit2.tga
    }
}
shader_color
{
   layer0
    {
      	map=color.tga
    }
}
shader_dorado
{
   layer0
    {
      	map=dorado.tga
    }
}
shader_eclipse_tuning
{
   layer0
    {
      	map=eclipse_tuning.tga
    }
}
shader_engine
{
   layer0
    {
      	map=engine.tga
    }
}
shader_engine_xsara
{
   layer0
    {
      	map=engine_xsara.tga
    }
}
shader_engine_d
{
   layer0
    {
      	map=engine_d.tga
    }
}
shader_felga
{
   layer0
    {
      	map=felga.tga
    }
}
shader_interior2
{
   layer0
    {
      	map=interior2.tga
    }
}
shader_interior3
{
   layer0
    {
      	map=interior3.tga
    }
}
shader_jante
{
   layer0
    {
      	map=jante.tga
    }
}
shader_kmh
{
   layer0
    {
      	map=kmh.tga
    }
}
shader_lcd
{
   layer0
    {
      	map=lcd.tga
    }
}
shader_opona
{
   layer0
    {
      	map=opona.tga
    }
}
shader_opona2
{
   layer0
    {
      	map=opona2.tga
    }
}
shader_pneu
{
   layer0
    {
      	map=pneu.tga
    }
}
shader_polonez
{
   layer0
    {
      	map=polonez.tga
    }
}
shader_roda
{
   layer0
    {
      	map=roda.tga
    }
}
shader_rpm
{
   layer0
    {
      	map=rpm.tga
    }
}
shader_skora
{
   layer0
    {
      	map=skora.tga
    }
}
shader_sufit
{
   layer0
    {
      	map=sufit.tga
    }
}
shader_tela
{
   layer0
    {
      	map=tela.tga
    }
}
shader_teppich
{
   layer0
    {
      	map=teppich.tga
    }
}
shader_vermelho
{
   layer0
    {
      	map=vermelho.tga
    }
}
shader_volante
{
   layer0
    {
      	map=volante.tga
    }
}
shader_exclusive
{
	layer0
	{
		map=exclusive.tga
		blendfunc=blend
    		depthwrite=0
	}
}
;---------------------------------------------------------------------------------
