			REM Version utilitaire
			
			REM Modeles 3D
			
..\..\..\ini car.ini body.model_braking_l.file "stop_p.dof"
..\..\..\ini car.ini graphics.generic.model1.file "int_tole.dof"
..\..\..\ini car.ini graphics.generic.model4.file "sieges.dof"
..\..\..\ini car.ini graphics.generic.model5.file "cloison.dof"
..\..\..\ini car.ini graphics.generic.model7.file "bg_citroen.dof"
..\..\..\ini car.ini graphics.generic.model8.file "portes_citroen.dof"
..\..\..\ini car.ini graphics.generic.model9.file "portes.dof"
..\..\..\ini car.ini graphics.generic.model10.file "0pt.dof"
..\..\..\ini car.ini graphics.generic.model16.file "sans_ab.dof"

			REM Shader
			
REM			Boucliers noirs

..\..\..\ini car.shd shader_boucliers.diffuse "0.013 0.013 0.013 1"
..\..\..\ini car.shd shader_boucliers.ambient "0.013 0.013 0.013 1"
..\..\..\ini car.shd shader_boucliers.specular "0.03 0.03 0.03 1"
..\..\..\ini car.shd shader_boucliers.reflect "0.00"
..\..\..\ini car.shd shader_boucliers.shininess "10"

REM			Boucliers noirs

..\..\..\ini car.shd shader_boucliers_2.diffuse "0.013 0.013 0.013 1"
..\..\..\ini car.shd shader_boucliers_2.ambient "0.013 0.013 0.013 1"
..\..\..\ini car.shd shader_boucliers_2.specular "0.03 0.03 0.03 1"
..\..\..\ini car.shd shader_boucliers_2.reflect "0.00"
..\..\..\ini car.shd shader_boucliers_2.shininess "10"

REM			Bandeau tableau de bord noir

..\..\..\ini car.shd remove shader_plastique2.diffuse
..\..\..\ini car.shd remove shader_plastique2.ambient
..\..\..\ini car.shd shader_plastique2.specular "0.06 0.06 0.06 1"
..\..\..\ini car.shd shader_plastique2.layer0.map "textures/plastique.tga"

REM			Moquette noire

..\..\..\ini car.shd shader_moquette.diffuse "0.020 0.020 0.020 1"
..\..\..\ini car.shd shader_moquette.ambient "0.020 0.020 0.020 1"

REM			Console grise

..\..\..\ini car.shd shader_console_centrale.diffuse "0.060 0.060 0.060 1"
..\..\..\ini car.shd shader_console_centrale.ambient "0.110 0.110 0.110 1"
..\..\..\ini car.shd shader_console_centrale.shininess "40"

REM			Aerateurs noirs

..\..\..\ini car.shd shader_aerateurs.diffuse "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_aerateurs.ambient "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_aerateurs.specular "0.060 0.060 0.060 1"

REM			Sieges

..\..\..\ini car.shd remove shader_sieges.diffuse "0.010 0.010 0.010 1"
..\..\..\ini car.shd remove shader_sieges.ambient "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_sieges.layer0.map "textures/sieges.tga"
..\..\..\ini car.shd shader_sieges.layer1.map "textures/sieges_bump.tga"
..\..\..\ini car.shd remove shader_sieges2.diffuse "0.010 0.010 0.010 1"
..\..\..\ini car.shd remove shader_sieges2.ambient "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_sieges2.layer0.map "textures/sieges2.tga"
..\..\..\ini car.shd shader_sieges2.layer1.map "textures/sieges2_bump.tga"

REM			Compteurs

..\..\..\ini car.shd shader_rpm.layer0.map "hud/rpm.tga"
..\..\..\ini car.shd shader_kmh.layer0.map "hud/kmh.tga"
..\..\..\ini car.shd shader_tbd.layer0.map "textures/tbd.tga"
..\..\..\ini views.ini views.view0.elt0.image "hud/rpm.tga"
..\..\..\ini views.ini views.view0.elt1.image "hud/kmh.tga"
