											REM : Harmonie grise




REM SHADER : Bandeau tbd

..\..\..\ini car.shd shader_plastique2.ambient "0.090 0.090 0.085 1"
..\..\..\ini car.shd shader_plastique2.diffuse "0.090 0.090 0.085 1"
..\..\..\ini car.shd shader_plastique2.specular "0.13 0.130 0.128 1"

REM SHADER : Moquette

..\..\..\ini car.shd shader_moquette.ambient "0.020 0.020 0.020 1"
..\..\..\ini car.shd shader_moquette.diffuse "0.020 0.020 0.020 1"
..\..\..\ini car.shd shader_moquette.specular "0.020 0.020 0.020 1"

REM SHADER : Sieges bordure

..\..\..\ini car.shd shader_sieges2.ambient "0.230 0.235 0.222 1"
..\..\..\ini car.shd shader_sieges2.diffuse "0.230 0.235 0.222 1"
..\..\..\ini car.shd shader_sieges2.specular "0.05 0.050 0.040 1"

REM SHADER : Sieges centre

..\..\..\ini car.shd shader_sieges.ambient "0.250 0.270 0.238 1"
..\..\..\ini car.shd shader_sieges.diffuse "0.250 0.270 0.238 1"
..\..\..\ini car.shd shader_sieges.specular "0.05 0.050 0.040 1"

REM SHADER : Simili

..\..\..\ini car.shd shader_simili.ambient "0.075 0.075 0.075 1"
..\..\..\ini car.shd shader_simili.diffuse "0.075 0.075 0.075 1"
..\..\..\ini car.shd shader_simili.specular "0.06 0.060 0.060 1"

REM			Compteurs

..\..\..\ini car.shd shader_rpm.layer0.map "hud/rpm_w.tga"
..\..\..\ini car.shd shader_kmh.layer0.map "hud/kmh_w.tga"
..\..\..\ini car.shd shader_tbd.layer0.map "textures/tbd_w.tga"
..\..\..\ini views.ini views.view0.elt0.image "hud/rpm_w.tga"
..\..\..\ini views.ini views.view0.elt1.image "hud/kmh_w.tga"