			REM Version combi
			
			REM Modeles 3D
			
..\..\..\ini car.ini body.model_braking_l.file "stop_h.dof"
..\..\..\ini car.ini graphics.generic.model1.file "int_vitre.dof"
..\..\..\ini car.ini graphics.generic.model4.file "sieges_luxe.dof"
..\..\..\ini car.ini graphics.generic.model5.file "banquette.dof"
..\..\..\ini car.ini graphics.generic.model7.file "bg2.dof"
..\..\..\ini car.ini graphics.generic.model8.file "hayon_citroen.dof"
..\..\..\ini car.ini graphics.generic.model9.file "hayon.dof"
..\..\..\ini car.ini graphics.generic.model10.file "2pv.dof"
..\..\..\ini car.ini graphics.generic.model16.file "avec_ab.dof"

			REM Shader
			
REM			Boucliers noirs

..\..\..\ini car.shd remove shader_boucliers.diffuse
..\..\..\ini car.shd remove shader_boucliers.ambient
..\..\..\ini car.shd remove shader_boucliers.specular
..\..\..\ini car.shd shader_boucliers.reflect "1.0"
..\..\..\ini car.shd remove shader_boucliers.shininess

REM			Boucliers noirs

..\..\..\ini car.shd remove shader_boucliers_2.diffuse
..\..\..\ini car.shd remove shader_boucliers_2.ambient
..\..\..\ini car.shd remove shader_boucliers_2.specular
..\..\..\ini car.shd shader_boucliers_2.reflect "1.0"
..\..\..\ini car.shd remove shader_boucliers_2.shininess

REM			Bandeau tableau de bord colore

..\..\..\ini car.shd shader_plastique2.layer0.map "textures/plastique2.tga"


REM			Console noire

..\..\..\ini car.shd shader_console_centrale.diffuse "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_console_centrale.ambient "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_console_centrale.shininess "20"

REM			Aerateurs gris

..\..\..\ini car.shd shader_aerateurs.diffuse "0.150 0.150 0.150 1"
..\..\..\ini car.shd shader_aerateurs.ambient "0.080 0.080 0.080 1"
..\..\..\ini car.shd shader_aerateurs.specular "0.60 0.600 0.600 1"

REM			Sieges

..\..\..\ini car.shd shader_sieges.layer0.map "textures/velours.tga"
..\..\..\ini car.shd shader_sieges.layer1.map "textures/velours_bump.tga"
..\..\..\ini car.shd shader_sieges2.layer0.map "textures/velours.tga"
..\..\..\ini car.shd shader_sieges2.layer1.map "textures/velours_bump.tga"

