											REM : Harmonie bleue




REM SHADER : Bandeau tbd

..\..\..\ini car.shd shader_plastique2.ambient "0.030 0.040 0.078 1"
..\..\..\ini car.shd shader_plastique2.diffuse "0.030 0.040 0.078 1"
..\..\..\ini car.shd shader_plastique2.specular "0.03 0.040 0.060 1"

REM SHADER : Moquette

..\..\..\ini car.shd shader_moquette.ambient "0.010 0.010 0.035 1"
..\..\..\ini car.shd shader_moquette.diffuse "0.010 0.010 0.035 1"
..\..\..\ini car.shd shader_moquette.specular "0.03 0.040 0.060 1"

REM SHADER : Sieges bordure

..\..\..\ini car.shd shader_sieges2.ambient "0.045 0.060 0.120 1"
..\..\..\ini car.shd shader_sieges2.diffuse "0.045 0.060 0.120 1"
..\..\..\ini car.shd shader_sieges2.specular "0.03 0.040 0.060 1"

REM SHADER : Sieges centre

..\..\..\ini car.shd shader_sieges.ambient "0.150 0.170 0.350 1"
..\..\..\ini car.shd shader_sieges.diffuse "0.150 0.170 0.350 1"
..\..\..\ini car.shd shader_sieges.specular "0.03 0.040 0.060 1"

REM SHADER : Simili

..\..\..\ini car.shd shader_simili.ambient "0.075 0.075 0.080 1"
..\..\..\ini car.shd shader_simili.diffuse "0.075 0.075 0.080 1"
..\..\..\ini car.shd shader_simili.specular "0.03 0.030 0.030 1"

REM			Compteurs

..\..\..\ini car.shd shader_rpm.layer0.map "hud/rpm_b.tga"
..\..\..\ini car.shd shader_kmh.layer0.map "hud/kmh_b.tga"
..\..\..\ini car.shd shader_tbd.layer0.map "textures/tbd_b.tga"
..\..\..\ini views.ini views.view0.elt0.image "hud/rpm_b.tga"
..\..\..\ini views.ini views.view0.elt1.image "hud/kmh_b.tga"