shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_750_kozha_perf
{
  layer0
  {
    map=750_kozha_perf.tga
  }
}
shader_leather
{
  layer0
  {
    map=leather.tga
  }
}
shader_speedometer
{
  layer0
  {
    map=speedometer.tga
  }
}
shader_speedometeron
{
  layer0
  {
    map=speedometeron.tga
  }
}
shader_knopki
{
  layer0
  {
    map=knopki.tga
  }
}
shader_knopkion
{
  layer0
  {
    map=knopkion.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_pedal1_1
{
  layer0
  {
    map=pedal1_1.tga
  }
}
shader_knop2
{
  layer0
  {
    map=knop2.tga
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_patente
{
  layer0
  {
    map=patente.tga
  }
}
shader_mbi
{
  layer0
  {
    map=mbi.tga
  }
}
shader_mbion
{
  layer0
  {
    map=mbion.tga
  }
}
shader_taillights
{
  layer0
  {
    map=taillights.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_r
{
  layer0
  {
    map=r.tga
  }
}
shader_pino
{
  layer0
  {
    map=pino.tga
  }
}
shader_revisiontecnica
{
  layer0
  {
    map=revisiontecnica.tga
  }
}
shader_tag_gtamodschile
{
  layer0
  {
    map=tag_gtamodschile.tga
  }
}
shader_extras
{
  layer0
  {
    map=extras.tga
  }
}
shader_banderita
{
  layer0
  {
    map=banderita.tga
  }
}
shader_banderita2
{
  layer0
  {
    map=banderita2.tga
  }
}
shader_sv_gtamodschile
{
  layer0
  {
    map=sv_gtamodschile.tga
  }
}
shader_diffuse
{
  layer0
  {
    map=diffuse.tga
  }
}
shader_detail1
{
  layer0
  {
    map=detail1.tga
  }
}
shader_metal5
{
  layer0
  {
    map=metal5.tga
  }
}
shader_vehicledetail1
{
  layer0
  {
    map=vehicledetail1.tga
  }
}
shader_rodagti
{
  layer0
  {
    map=rodagti.tga
  }
}
shader_a
{
  layer0
  {
    map=a.tga
  }
}
shader_licenseplate
{
  layer0
  {
    map=licenceplate.tga
  }
}
shader_XXXXX
{
  layer0
  {
    map=XXXXX.tga
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_Rim
{
  layer0
  {
    map=Rim.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}