shader_mirror
{
	layer0
	{
		map=$mirror
		emission=1. 1. 1. 1.
	}
}
shader_chapa
{
	layer0
	{
		map=chapa.tga
	}
}
shader_gris
{
	layer0
	{
		map=gris.tga
		shininess=100
		specular=0.1 0.1 0.1
	}
}
shader_carroceria
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=0.2 0.2 0.2 0.2
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=100
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=carroceria.tga
		blendfunc=one src_alpha
	}
}
shader_cristales
{
cull=none
  layer0
  {
   map=cristales.tga
   blendfunc=blend
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
  }
}
shader_neumatico
{
	layer0
	{
		map=neumatico.tga
	      shininess=100
		specular=0.0 0.0 0.0

      }
}
shader_interior
{
	layer0
	{
		map=interior.tga

	}
}
shader_matricula
{
	layer0
	{
		map=matricula.tga
	}
}
shader_oxido
{
	layer0
	{
		map=oxido.tga
	}
}
shader_principal
{
	layer0
	{
		map=principal.tga
	}
}
shader_varios
{
	layer0
	{
		map=varios.tga
	}
}
shader_varios2
{
	layer0
	{
		map=varios2.tga
	}
}
shader_varios3
{
	layer0
	{
		map=varios3.tga
	}
}
;---------------------------------------------------------------------------------


shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luces
{
  sort_offset=1
  layer0
    {
       map=luces.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_noche
{
  sort_offset=1
  layer0
    {
       map=noche.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


