shader_carrosserie
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_tbd
{
	layer0
	{
		map=tbd.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=tbd.tga
		blendfunc=one src_alpha
	}
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome_phare
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=phares.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome_phare2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=phares.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome_phare3
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=phares.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_vitres_1
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vitre2.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_vitres_2
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vitre.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_del
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=del.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_glace_phare
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=glace.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_degi
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=degi.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}

shader_retro
{
  layer0
  {
    cast_shadow=1
    map=$mirror
    texscale_s=1
    texscale_r=1
    texscale_t=1
    diffuse=0.015 0.015 0.015 1
    ambient=0.015 0.015 0.015 1
  }
}
shader_pneu
{
cast_shadow=1
  layer0
  {
    map=pneu512.tga
  }
}
shader_poignes
{
cast_shadow=1
  layer0
  {
    map=metal.tga
  }
}
shader_noir
{
cast_shadow=1
  layer0
  {
    map=noir.tga
  }
}
shader_enjoliveur
{
cast_shadow=1
  layer0
  {
    map=body.tga
  }
}
shader_tablice
{
cast_shadow=1
  layer0
  {
    map=tablice.tga
  }
}
shader_chassis
{
cast_shadow=1
  layer0
  {
    map=body.tga
  }
}
shader_plastique
{
cast_shadow=1
  layer0
  {
    map=plastique.tga
  }
}
shader_plastique_dur
{
cast_shadow=1
  layer0
  {
    map=plastique.tga
  }
}
shader_rpm
{
cast_shadow=1
  layer0
  {
    map=rpm.tga
  }
}
shader_kmh
{
cast_shadow=1
  layer0
  {
    map=kmh.tga
  }
}
shader_rpm_ph2
{
cast_shadow=1
  layer0
  {
    map=rpm_ph2.tga
  }
}
shader_badge
{
cast_shadow=1
  layer0
  {
    map=int.tga
    blendfunc=blend
  }
}
shader_interieur
{
cast_shadow=1
  layer0
  {
    map=interieur.tga
  }
}
shader_ciel_de_toit
{
cast_shadow=1
  layer0
  {
    map=beige_haut.jpg
  }
}
shader_volant
{
cast_shadow=1
  layer0
  {
    map=plastique.tga
  }
}
shader_moquette
{
cast_shadow=1
  layer0
  {
    map=moquette.jpg
  }
}
shader_tissu1
{
cast_shadow=1
  layer0
  {
    map=tissu1.tga
  }
}
shader_tissu2
{
cast_shadow=1
  layer0
  {
    map=tissu1.tga
  }
}
shader_surpiqures
{
cast_shadow=1
  layer0
  {
    map=couture.tga
    blendfunc=blend
  }
}
shader_compteur
{
cast_shadow=1
  layer0
  {
    map=interieur.tga
    emission=10 10 10 1
  }
}
shader_kmh_n
{
cast_shadow=1
  layer0
  {
    map=kmh_n.tga
    emission=1 1 1 1
    blendfunc=blend
  }
}
shader_rpm_n
{
cast_shadow=1
  layer0
  {
    map=rpm7k_n.tga
    emission=1 1 1 1
    blendfunc=blend
  }
}
shader_badge_n
{
cast_shadow=1
  layer0
  {
    map=int.tga
    blendfunc=blend
    emission=1 1 1 1
  }
}
shader_stop
{
cast_shadow=1
  layer0
  {
    map=trace_lum.tga
    blendfunc=blend
    emission=1 1 1 1
  }
}
shader_tabliceon
{
cast_shadow=1
  layer0
  {
    map=tabliceon.tga
    blendfunc=blend
    emission=1 1 1 1
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
