;;X5M Shader Created by Napier;;
;------------------------------------------

vf_reflect
{
  cast_shadow=1
  vertex_shader
  {
    file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_f.cg
  }
}

vf_reflect_bump
{
  ; Texture+bumpmap+reflection map
  vertex_shader
  {
    ;file=dyn_standard_reflect_v.cg
    ;file=dyn_standard_bump_speca_v.cg
    file=dyn_standard_bump_reflect_v.cg
  }
  fragment_shader
  {
    ;file=dyn_standard_reflect_f.cg
    ;file=dyn_standard_bump_speca_f.cg
    file=dyn_standard_bump_reflect_f.cg
  }
}

vf_bump_speca
{
  ; Specular control using the diffuse's alpha channel
  vertex_shader
  {
    file=dyn_standard_bump_speca_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_speca_f.cg
  }
}

vf_glass
{
  vertex_shader
  {
    file=dyn_standard_reflect_window_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_window_f.cg
  }
}

vf_emission
{
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_hlight_f.cg
  }
}

vf_bump
{
  cast_shadow=1
  compression=0
  tangents=1
  ; Texture+bumpmap
  vertex_shader
  {
    file=dyn_standard_bump_v.cg
    ;file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_f.cg
    ;file=dyn_standard_reflect_f.cg
  }
}
vf_reflect_chrome
{
  reflect=2.9
  shininess=40
  diffuse=0.1 0.1 0.1 1
  specular=1 1 1 1
  ambient=0.25 0.25 0.25 1
  mipmap_bias=4
  cast_shadow=1
  vertex_shader
  {
    file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_f.cg
  }
}
vf_standard
{
  cast_shadow=1
  compression=0
  tangents=1
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_f.cg
  }
}

vf_bump_reflect
{
  cast_shadow=1
  compression=0
  tangents=1
  ; Texture+bumpmap
  vertex_shader
  {
    file=dyn_standard_bump_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_bump_reflect_f.cg
  }
}



shader_remap_primenv4spec~vf_reflect
{
  specular=0.188 0.000 0.020
  ambient=0.178 0.000 0.000
  diffuse=0.184 0.034 0.020
  shininess=30
  reflect=0.2
  tangents=1
  layer0
  {
	map=body.tga
  }
  layer2
  {
    map=reflect2.dds
	mode=linear
  }
}



shader_palette_2_env3spec~vf_reflect
{
  specular=0.02 0.02 0.02
  shininess=30
  reflect=0.1
  tangents=1
  layer0
  {
	map=black.tga
  }
  layer2
  {
    map=reflect2.dds
	mode=linear
  }
}



shader_remap_chrome_env7spec~vf_reflect
{
reflect=1.326
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=chrome.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_matte_ffa9a9a9_env4spec~vf_reflect
{
reflect=1.326
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=chrome.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_matte_ffc0c0c0_env50spec~vf_reflect
{
reflect=1.326
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=chromeE63.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_palette_2_env7spec~vf_reflect
{
reflect=1.326
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=palette_2.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_mb211w_chrome_env7spec~vf_reflect
{
  specular=0.02 0.02 0.02
  shininess=30
  reflect=0.1
  tangents=1
  layer0
  {
	map=mb211w_chrome.tga
  }
  layer2
  {
    map=reflect2.dds
	mode=linear
  }
}




shader_carbon_1_env3spec~vf_reflect
{
compression=0
tangents=1
reflect=0.2
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=carbon_1.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




shader_matte_ff080808_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=black.tga
 }
}




shader_palette_2_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=palette_2.tga
 }
}




shader_carpet_1_black_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=carpet_1_black.tga
 }
}



shader_carpet_3_black_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=carpet_3_black.tga
 }
}




shader_leather_3_black_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=leather_3_black.tga
 }
}



shader_speaker_1_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=speaker_1.tga
 }
}




shader_cloth_1_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=cloth_1.tga
 }
}




shader_plastic_texture_black_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=plastic_texture_black.tga
 }
}



shader_key_1_spec~vf_standard

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=key_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_plastic_2_black_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=plastic_2_black.tga
 }
}




shader_ridges_1_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=ridges_1.tga
 }
}



shader_wood_7_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=wood_7.tga
 }
}




shader_mb211w_symbols_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=mb211w_symbols.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_mb211w_gauges_spec~vf_standard
{
reflect=0.13
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=mb211w_gauges.tga
 }
}




shader_badge_ind_spectrans~vf_standard

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_ind.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_stitch_1_white_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=stitch_1_white.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_stitch_8_white_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=stitch_8_white.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_badge_airhorn_1_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_airhorn_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_mb211w_leather_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=mb211w_leather.tga
 }
}



shader_alcantara_2_dark_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=alcantara_2_dark.tga
 }
}



shader_leather_dark_perf_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=leather_dark_perf.tga
 }
}



shader_seatbelt_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=seatbelt.tga
 }
}



shader_shared_car_chassis_d_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=shared_car_chassis_d.tga
 }
}



shader_grille1_d_spec~vf_standard
{
reflect=0.5
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=grille1_d.tga
 }
}




shader_grid_net_1_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=grid_net_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_screw_6_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=screw_6.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_mb211w_engine_spec~vf_standard
{
reflect=0.5
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=mb211w_engine.tga
 }
}



shader_shared_car_enginebay_1_spec~vf_standard
{
reflect=0.2
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=shared_car_enginebay_1.tga
 }
}




shader_bonnetback_5_primspec~vf_standard
{
reflect=0.5
diffuse=1.37 1.37 1.37
ambient=0.75 0.75 0.75
specular=0.137 0.137 0.137
shininess=37.5
 layer0
 {
  map=bonnetback_5.tga
 }
}



shader_screw_8_dark_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=screw_8_dark.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_screw_1_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=screw_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_grille1_a_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=grille1_a.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_screw_2_dark_spectrans~vf_standard

{
sort_offset=1
reflect=0.2
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=screw_2_dark.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_badge_mb_2_env3spec~vf_standard

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_mb_2.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}






Lights---------------------------------------------13


shader_matte_55373737_env50spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=glass.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_zad_steklo_env4spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=windows.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_lob_steklo_env4spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=windows.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_pered_steklo_env4spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=windows.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_fara_zad_env4spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=fara_zad.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_fara_zad_env6spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=fara_zad.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_fara_pered1_spectrans~vf_glass

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=windows.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_vehiclelights128_env50spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=vehiclelights128.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_vehiclelights128_env3specfl~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=vehiclelights.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_vehiclelights128_env3specfr~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=vehiclelights.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_shader_turn_left_0_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=shader_turn_left_0.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_shader_turn_right_0_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=shader_turn_right_0.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_lights_misc_10_red_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=lights_misc_10_red.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_mb211w_lights_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=mb211w_lights.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_vehiclelights128_specfr~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=vehiclelights128.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_vehiclelights128_specrr~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=vehiclelights128.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_shader_rear_0_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=shader_rear_0.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_shader_brake_0_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=shader_brake_0.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_lights_misc_10_red_spectrans~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=lights_misc_10_red.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_lights_int_roof_2_env3spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=lights_int_roof_2.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_display_mercedes_1_spec~vf_reflect

{
sort_offset=1
reflect=0.1
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=display_mercedes_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_mb211w_displays_spec~vf_reflect

{
sort_offset=1
reflect=0.1
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=mb211w_displays.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_capsule_12_spectrans~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=capsule_12.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_badge_ind_env4spectrans~vf_reflect

{
sort_offset=1
reflect=1.669
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_ind.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_badge_mb_1_env4spectrans~vf_reflect

{
sort_offset=1
reflect=1.669
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_mb_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_badge_mb_1_env4spectrans~vf_reflect

{
sort_offset=1
reflect=1.669
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_mb_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_lights_numplate_1_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=lights_numplate_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}


shader_badge_ind_env7spectrans~vf_reflect

{
sort_offset=1
reflect=1.669
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_ind.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_badge_mb_1_env7spectrans~vf_reflect

{
sort_offset=1
reflect=1.669
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=badge_mb_1.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_lights_int_door_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=lights_int_door.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_vehiclelights128_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128.tga
       blendfunc=blend
       ;texenv=replace
       emission=101 101 101 101
    }
}



shader_lights_misc_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=lights_misc_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=255 255 255 255
    }
}



shader_shader_brake_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=shader_brake_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=255 255 255
    }
}



shader_shader_rear_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=shader_rear_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=101 101 101
    }
}



shader_mb211w_gauges_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=mb211w_gauges_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=100 100 100
    }
}



shader_mb211w_symbols_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=mb211w_symbols_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=100 100 100
    }
}



shader_display_mercedes_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=display_mercedes_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=100 100 100
    }
}



shader_mb211w_displays_on~vf_luminous
{
  sort_offset=1
  layer0
    {
       map=mb211w_displays_on.tga
       blendfunc=blend
       ;texenv=replace
       emission=100 100 100
    }
}



wheel---------E55AMG_W211




shader_51_env6spec~vf_reflect
{
tangents=1
compression=1
reflect=0.13
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=51.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_49_spec~vf_reflect
{
compression=0
tangents=1
reflect=0.2
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=49.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




shader_53_env50spec~vf_reflect
{
compression=0
tangents=1
reflect=0.25
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=53.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




shader_48_spec~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=48.tga
  }
}




shader_50_spec~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=50.tga
  }
}




shader_brakes_amg_yellow_spec~vf_reflect
{
compression=0
tangents=1
reflect=0.2
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=brakes_amg_yellow.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




wheel---------E55AMG_W211_Wheel_2




shader_matte_ff0d0d0d_env50spec~vf_reflect
{
tangents=1
compression=1
reflect=0.13
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=black.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_matte_ffa9a9a9_env2spec~vf_reflect
{
compression=0
tangents=1
reflect=0.22
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=chrome.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




shader_brakes_amg_red_spec~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=brakes_amg_red.tga
  }
}




shader_shina~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=shina.tga
  }
}




shader_brakes_amg_yellow_spec~vf_reflect
{
compression=0
tangents=1
reflect=0.2
shininess=0
specular=0.00 0.00 0.00 1
fresnel
 {
   bias=0.05
   power=5.0
   scale=1.0
 }
layer0
 {
  map=brakes_amg_yellow.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-2 
   }
}




wheel---------E55AMG_W211_Wheel_2




shader_rimpaint_spec~vf_reflect
{
reflect=1.369
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=chrome.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_13~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=tyre.tga
  }
}



shader_shildik_logo_spec~vf_reflect
{
tangents=1
compression=1
reflect=0.2
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=chrome.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_black_spec~vf_reflect
{
  cast_shadow=0
  compression=0
  reflect=0.2
  shininess=16
  specular=0.02 0.02 0.02 1
  diffuse=1 1 1 1
  mipmap_bias=2
  fresnel
  {
    bias=0.1
    power=5.0
    scale=0.9
  }
  layer0
  {
    map=black.tga
    mipmap=0
  }
}




wheel---------E55AMG_W211_Wheel_4



shader_amg_texture33~vf_reflect
{
  cast_shadow=0
  compression=0
  reflect=0.1
  shininess=16
  specular=0.02 0.02 0.02 1
  diffuse=1 1 1 1
  mipmap_bias=2
  fresnel
  {
    bias=0.1
    power=5.0
    scale=0.9
  }
  layer0
  {
    map=black.tga
    mipmap=0
  }
}



shader_amg_texture33_env50spec~vf_reflect
{
tangents=1
compression=1
reflect=0.2
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=s63_1.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_amg_texture7_spec~vf_standard
{
  cast_shadow=0
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=amg_texture7.tga
  }
}




wheel---------E55AMG_W211_Wheel_5




shader_rimpaint~vf_reflect
{
tangents=1
compression=1
reflect=0.13
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=rimpaint.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}





shader_p200logo_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=p200logo.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_bolt_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=bolt.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}





wheel---------E55AMG_W211_Wheel_6




shader_rimpaint_env9spec~vf_reflect
{
tangents=1
compression=1
reflect=0.15
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=rimpaint1.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}





shader_vsr165logo_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=VSR165logo.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}




shader_bolt~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=bolt2.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}





wheel---------E55AMG_W211_Wheel_7




shader_wheel_ao_env6spec~vf_reflect
{
tangents=1
compression=1
reflect=0.15
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=wheel_ao.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_tunrim_badge_ind_1_env6spec~vf_reflect
{
  cast_shadow=0
  compression=0
  reflect=0.13
  shininess=16
  specular=0.02 0.02 0.02 1
  diffuse=1 1 1 1
  mipmap_bias=2
  fresnel
  {
    bias=0.1
    power=5.0
    scale=0.9
  }
  layer0
  {
    map=tunrim_badge_ind_1.tga
    mipmap=0
  }
}





wheel---------E55AMG_W211_Wheel_8




shader_rimpaint_8~vf_reflect
{
tangents=1
compression=1
reflect=0.15
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=rimpaint_8.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}




shader_vsr163logo_spec~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=VSR163logo.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}



shader_bolt3~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=bolt3.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}





wheel---------E55AMG_W211_Wheel_9




shader_new_material~vf_reflect
{
tangents=1
compression=1
reflect=0.15
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=Shared_Wheel_HRE_305mono_Rim_N.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}




shader_new_material2~vf_reflect

{
sort_offset=1
reflect=0.25
diffuse=1 1 1
ambient=1 1 1
layer0
{
  map=Shared_Wheel_HRE_305mono_RimBadge_D.tga
  shininess=753
  blendfunc=blend
 }
 layer1
  {
   map=$trackenvmap
   }
}





wheel---------E55AMG_W211_Wheel_10




shader_wheel_lod0_env50spec~vf_reflect
{
tangents=1
compression=1
reflect=0.13
diffuse=0.75 0.75 0.75 1
ambient=0.6 0.6 0.6 1
shininess=16
specular=0.75 0.75 0.75 1
fresnel
 {
   bias=0.1
   power=3.0
   scale=0.9
 }
layer0
 {
  map=wheel_lod0.tga
 }
layer1
 {
  map=$trackenvmap
 }
layer2
 {
   map=noise.tga
   mipmap_lod_bias=-1 
   }
}



shader_matte_ff646464_env4spec~vf_reflect
{
reflect=1.326
diffuse=1 1 1
ambient=0.57 0.57 0.57
shininess=753
specular=0.357 0.357 0.357
layer0
{
  map=chrome.tga
  
 }
 layer1
  {
   map=$trackenvmap
   }
}





shader_mirror_env19spec
{
  layer0
  {
    map=$mirror
    texscale_s=1
    texscale_r=1
    texscale_t=1
    diffuse=0.015 0.015 0.015 1
    ambient=0.015 0.015 0.015 1
  }
}