shader_body
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
                mipmap=0
                compression=0
	}
}
shader_chr
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
	}
	layer2
	{
		map=bxwhl03.tga
		blendfunc=one src_alpha
                mipmap=0
                compression=0
	}
}
shader_chrome
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
	}
	layer2
	{
		map=chrome-R.tga
		blendfunc=one src_alpha
                mipmap=0
                compression=0
	}
}
shader_wheelrims
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
	}
	layer2
	{
		map=chrome-R.tga
		blendfunc=one src_alpha
                mipmap=0
                compression=0
	}
}
shader_drk2
{
  cull=none
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1.0 1.0 1.0 1.0
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    emission=1.0 1.0 1.0 1.0
    shininess=30
    specular=1 1 1 1
  }
	layer2
	{
		map=dark2.tga
		blendfunc=one src_alpha
                mipmap=0
	}
}
shader_wood
{
  cull=none
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1.0 1.0 1.0 1.0
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    emission=1.0 1.0 1.0 1.0
    shininess=30
    specular=1 1 1 1
  }
	layer2
	{
		map=teak512.tga
		blendfunc=one src_alpha
                mipmap=0
	}
}
shader_drk
{
  cull=none
  layer0
  {
    map=dark.tga
  }
}
shader_plate
{
  cull=none
  layer0
  {
    map=plate.tga
  }
}
shader_fabric111
{
  cull=none
  layer0
  {
    map=fabric111.tga
  }
}
shader_start
{
  cull=none
  layer0
  {
    map=start.tga
    mipmap=0
  }
}
shader_repus
{
  layer0
  {
    map=repus.tga
  }
}
shader_win
{
  layer0
  {
    map=win01.tga
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
    blendfunc=src_color one
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
  }
}
shader_tiresidewall
{
  layer0
  {
    map=rim1.tga
  }
}
shader_rim
{	 
  layer0
  {
    map=brake.tga
  }
}
shader_brakelights
{
  sort_offset=-2
  layer0
  { 
    map=brakelights.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
  }
}
shader_therim
{
  layer0
  {
    map=vingtcy_rim.tga
  }
}
shader_rearlight
{
  layer0
  {
    map=rearlight.tga
  }
}
shader_light
{
  layer0
  {
    map=light.tga
  }
}
shader_wheeltex
{
  layer0
  {
    map=wheeltex.tga
  }
}
shader_fabric2
{
  layer0
  {
    map=fabric2.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_plastic_exp
{
  layer0
  {
    map=plastic_exp.tga
  }
}
shader_vent
{
  layer0
  {
    map=vent.tga
  }
}
shader_clock
{
  layer0
  {
    map=clock.tga
    mipmap=0
  }
}
shader_cconsole
{
  layer0
  {
    map=dash.tga
  }
}
shader_console3
{
  layer0
  {
    map=console3.tga
  }
}
shader_console4
{
  layer0
  {
    map=console4.tga
    mipmap=0
  }
}
shader_vpress
{
  layer0
  {
    map=vpress.tga
    mipmap=0
    emission=1 1 1 1
  }
}
shader_wheel
{
  layer0
  {
    map=swrefblurry.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texenv=replace
    shininess=20
    specular=0.5 0.5 0.5
  }
  layer1
  {
    map=wheel.tga
    blendfunc=one src_alpha
    shininess=80
    specular=0.4 0.4 0.4
    mipmap=0
  }
}
shader_centrallcd
{
  sort_offset=-2
  layer0
  { 
    map=centrallcd.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
    mipmap=0
  }
}
shader_chrome
{
  cull=none
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
  }
  layer1
  {
    map=chrome-R.tga
    blendfunc=one src_alpha
    shininess=20
    specular=0.25 0.25 0.25
  }
}
shader_steel
{
  cull=none
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    texenv=replace
    blendfunc=one zero
  }
  layer1
  {
    map=steel.tga
    blendfunc=one zero
    shininess=20
    specular=0.25 0.25 0.25
    mipmap=0
  }
}
shader_beam
{
  sort_offset=-2
  layer0
  { 
    map=beam.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
  }
}
shader_dialsback
{
  sort_offset=-2
  layer0
  { 
    map=dialsback.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
  }
}
shader_dashlight
{
  sort_offset=-2
  layer0
  { 
    map=dashlight.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
  }
}
shader_vauto
{
  sort_offset=-2
  layer0
  { 
    map=vauto.tga
    emission=1 1 1 1
  }
}
shader_mirror
{
  layer0
  {
    map=$mirror
    emission=0.8 0.8 0.8 1.0
  }
}
shader_switch
{
  layer0
  {
    map=switch.tga
    mipmap=0
  }
}
shader_grille
{
  layer0
  {
    map=grille.tga
    mipmap=0
  }
}
shader_console
{
  layer0
  {
    map=console.tga
    mipmap=0
  }
}
shader_console2
{
  layer0
  {
    map=console2.tga
    mipmap=0
  }
}
shader_lightswitch
{
  layer0
  {
    map=lightswitch.tga
    mipmap=0
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
    mipmap=0
  }
}
shader_fabric
{
  layer0
  {
    map=fabric.tga
    mipmap=1
  }
}
shader_suede
{
  layer0
  {
    map=suede.tga
    mipmap=0
  }
}
shader_frontlight
{
  layer0
  {
    map=Fl.tga
    mipmap=0
  }
}
shader_leather1
{
  layer0
  {
    map=swrefblurry.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texenv=replace
    shininess=20
    specular=0.5 0.5 0.5
  }
  layer1
  {
    map=leather1.tga
    blendfunc=one src_alpha
    mipmap=1
  }
}
shader_leather2
{
  layer0
  {
    map=swrefblurry.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texenv=replace
    shininess=20
    specular=0.5 0.5 0.5
  }
  layer1
  {
    map=leather2.tga
    blendfunc=one src_alpha
    mipmap=1
  }
}
shader_mirror
{
  layer0
  {
    map=$mirror
    emission=0.8 0.8 0.8 1.0
  }
}
shader_logos
{
  layer0
  {
    map=logos.tga
    mipmap=0
    blendfunc=blend
  }
}
shader_bxwhl02
{
	layer0
	{
		map=bxwhl02.tga
	}
}