;-----------------------------------------------
;===================Body Paint==================
;-----------------------------------------------
shader_body
{
  layer0
  {
    map=body.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=.75 .75 .75 .75
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=body.tga
    blendfunc=one src_alpha
  }
}
shader_vehiclegrunge256
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1. 1. 1. 1.
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=10
    specular=0.75 0.75 0.75
    blendfunc=filter
  }
  layer2
  {
    map=vehiclegrunge256.tga
    blendfunc=one src_alpha
  }
}
hader_vehiclegeneric256
{
  layer0
  {
    map=vehiclegeneric256.tga
  }
}
shader_parts_fiesta
{
  layer0
  {
    map=parts_fiesta.tga
  }
}
shader_parts_fiesta2
{
  layer0
  {
    map=parts_fiesta2.tga
  }
}
shader_painel_fiesta
{
  layer0
  {
    map=painel_fiesta.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_glass
{
  layer0
  {
    ;depthwrite=0
    map=glass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_parts_fiesta
{
  layer0
  {
    ;depthwrite=0
    map=parts_fiesta.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_engine_zetec_rocan
{
  layer0
  {
    map=engine_zetec_rocan.tga
  }
}
shader_engine_zetec_s
{
  layer0
  {
    map=engine_zetec_s.tga
  }
}
shader_silver
{
  layer0
  {
    map=silver.tga
  }
}
shader_continental
{
  layer0
  {
    map=continental.tga
  }
}
shader_tire1
{
  layer0
  {
    map=tire1.tga
  }
}
shader_brake_pad
{
  layer0
  {
    map=brake_pad.tga
  }
}