shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=42
    specular=1 1 1 1
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
    mipmap=0
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_100un_day_new_andrsonic
{
  layer0
  {
    map=100un_day_new_andrsonic.tga
  }
}
shader_kolpak
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=42
    specular=1 1 1 1
  }
  layer2
  {
    map=kolpak.tga
    blendfunc=one src_alpha
    mipmap=0
  }
}

shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_biale
{
  layer0
  {
    map=biale.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_ratas1
{
  layer0
  {
    map=emzone_ratas1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_rej
{
  layer0
  {
    map=rej.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_srodek
{
  layer0
  {
    map=lampysrodek.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_padanga
{
  layer0
  {
    map=emzone_padanga.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_stabdziu_diskas
{
  layer0
  {
    map=emzone_stabdziu_diskas.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_blue
{
  layer0
  {
    map=blue.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_bmw
{
  layer0
  {
    map=bmw.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tormoza
{
  layer0
  {
    map=tormoza.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_medziaga
{
  layer0
  {
    map=emzone_medziaga.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_detales1
{
  layer0
  {
    map=emzone_detales1.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_dureles
{
  layer0
  {
    map=emzone_dureles.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_detales2
{
  layer0
  {
    map=emzone_detales2.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_detales3
{
  layer0
  {
    map=emzone_detales3.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_variklis
{
  layer0
  {
    map=emzone_variklis.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_kilimas_medziaga
{
  layer0
  {
    map=kilimas_medziaga.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_kilimas
{
  layer0
  {
    map=emzone_kilimas.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_oda2
{
  layer0
  {
    map=emzone_oda2.tga
      emission=0 0 0 1
      shininess=0
      specular=0.02 0.02 0.02 1 
      depthwrite=1
    blendfunc=blend
  }
}
shader_emzone_vidus
{
  layer0
  {
    map=emzone_vidus.tga
      emission=0 0 0 1
      shininess=0
      specular=0.05 0.05 0.05 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_srebrne
{
  layer0
  {
    map=srebrne.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_czerwone
{
  layer0
  {
    map=czerwone.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_zderzaki
{
  layer0
  {
    map=zderzaki.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_nawiew
{
  layer0
  {
    map=nawiew.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_dlugie
{
  layer0
  {
    map=dlugie.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tapicerki
{
  layer0
  {
    map=tapicerkauata.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tex1
{
  layer0
  {
    map=tex1.tga
      emission=0 0 0 1
      shininess=128
      specular=0.03 0.03 0.03 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_koleso
{
  layer0
  {
    map=koleso.tga
      emission=0 0 0 1
      shininess=0
      specular=0.03 0.03 0.03 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_texture
{
  layer0
  {
    map=texture.tga
      emission=0 0 0 1
      shininess=0
      specular=0.03 0.03 0.03 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_vehiclelightson128
{
  sort_offset=1
  layer0
    {
     map=vehiclelightson128tga
       emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
    }
}
shader_stopy2
{
  sort_offset=1
  layer0
    {
       map=stopy2.tga
       blendfunc=blend
       emission=1 1 1 1
    }
}
shader_stopy3
{
  sort_offset=1
  layer0
    {
       map=stopy3.tga
       blendfunc=blend
       emission=1 1 1 1
    }
}
shader_zielone
{
sort_offset=1
 layer0
 {
   map=zielone.tga
   emission=1 1 1 1
   shininess=0
   specular=0 0 0 1
 }
}
shader_kierun
{
sort_offset=1
 layer0
 {
   map=kierun.tga
   emission=1 1 1 1
   shininess=0
   specular=0 0 0 1
 }
}
shader_p
{
sort_offset=1
 layer0
 {
   map=podswietlenie.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_podswietlenie
{
sort_offset=1
 layer0
 {
   map=podswietlenie.tga
   emission=1 1 1 1
   shininess=0
   specular=0 0 0 1
 }
}
shader_nawiew_on
{
sort_offset=1
 layer0
 {
  map=nawiew_on.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_galineslempos
{
  layer0
  {
    map=galines lempos.tga
  }
}
shader_galinisstopas
{
  layer0
  {
    map=galinis stopas.tga
  }
}
shader_vehicle_generic_detail2
{
  layer0
  {
    map=vehicle_generic_detail2.tga
  }
}
shader_juoda
{
  layer0
  {
    map=juoda.tga
  }
}
shader_sigara_day1_andrsonic
{
  layer0
  {
    map=sigara_day1_andrsonic.tga
  }
}
shader_s3_kilimelis
{
  layer0
  {
    map=s3_kilimelis.tga
  }
}
shader_licenseplate
{
  layer0
  {
    map=licenceplate.tga
  }
}
shader_vehiclelights128onFR
{
sort_offset=1
layer0
{
map=vehiclelightson128.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lampysrodekon
{
sort_offset=1
layer0
{
map=lampysrodekon..tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_stopy
{
sort_offset=1
layer0
{
map=stopy.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_koja3
{
  layer0
  {
    map=koja3.tga
  }
}
shader_sigara_text1_andrsonic
{
  layer0
  {
    map=sigara_text1_andrsonic.tga
  }
}
shader_obshivka2
{
  layer0
  {
    map=obshivka2.tga
  }
}
shader_lanternason
{
sort_offset=1
layer0
{
map=lanternason.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lampye36on
{
sort_offset=1
layer0
{
map=lampye36on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_licenseplateon
{
sort_offset=1
 layer0
 {
  map=licenceplateon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_galinis stopas
{
  layer0
  {
    map=galinis stopas.tga
  }
}
shader_chuj
{
sort_offset=1
 layer0
 {
  map=chuj.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_gray
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=gray.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_sigaraun_text2_andrsonic
{
  layer0
  {
    map=sigaraun_text2_andrsonic.tga
  }
}
shader_sigara_kozha1
{
  layer0
  {
    map=sigara_kozha1.tga
  }
}
shader_sigara_salon1_andrsonic
{
  layer0
  {
    map=sigara_salon1_andrsonic.tga
  }
}
shader_sigaraun_plastik_andrsonic
{
  layer0
  {
    map=sigaraun_plastik_andrsonic.tga
  }
}
shader_medzio_apdaila
{
  layer0
  {
    map=medzio_apdaila.tga
  }
}
shader_sigara_roof_andrsonic
{
  layer0
  {
    map=sigara_roof_andrsonic.tga
  }
}
shader_sigara_underbodu_andrsonic
{
  layer0
  {
    map=sigara_underbodu_andrsonic.tga
  }
}
shader_sigara_motor_andrsonic
{
  layer0
  {
    map=sigara_motor_andrsonic.tga
  }
}
shader_sigara_hod1_andrsonic
{
  layer0
  {
    map=sigara_hod1_andrsonic.tga
  }
}
shader_sigara_hod2_andrsonic
{
  layer0
  {
    map=sigara_hod2_andrsonic.tga
  }
}
shader_sigara_hod3_andrsonic
{
  layer0
  {
    map=sigara_hod3_andrsonic.tga
  }
}
shader_rimquattrosport
{
  layer0
  {
    map=rimquattrosport.tga
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
  }
}
shader_gaz
{
  layer0
  {
    map=gaz.tga
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
  }
}
shader_naklejka
{
  layer0
  {
    map=naklejka.tga
  }
}
shader_korek
{
  layer0
  {
    map=korek.tga
  }
}
shader_sigara_day1_andrsonicon
{
sort_offset=1
 layer0
 {
  map=sigara_day1_andrsonicon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_sigaraUN_text2_andrsonicon
{
sort_offset=1
 layer0
 {
  map=sigaraUN_text2_andrsonicon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_sigara_text1_andrsonicon
{
sort_offset=1
 layer0
 {
  map=sigara_text1_andrsonicon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_galineslemposon
{
sort_offset=1
 layer0
 {
  map=galines lemposon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_Galinisstopason
{
sort_offset=1
 layer0
 {
  map=Galinis stopason.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
shader_gazon
{
sort_offset=1
 layer0
 {
  map=gazon.tga
  blendfunc=blend
  ;texenv=replace
   emission=1 1 1 1
 }
}
