shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=szyby.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=0 0 0 0
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0 0 0 0
  }
}
shader_szybyciemne
{
  layer0
  {
    ;depthwrite=0
    map=szybyciemne.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=.tga
    blendfunc=one src_alpha
  shininess=5
  specular=0.76 0.75 0.74
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_chrome
{
  layer0
  {
    map=chrome.tga
  }
}
shader_polka
{
  layer0
  {
    map=polka.tga
  }
}
shader_grill
{
  layer0
  {
    map=grill.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_euplate
{
  layer0
  {
    map=euplate.tga
  }
}
shader_pla
{
  layer0
  {
    map=pla.tga
  }
}
shader_int1
{
  layer0
  {
    map=int1.tga
  }
}
shader_int
{
  layer0
  {
    map=int.tga
  }
}
shader_fabric
{
  layer0
  {
    map=fabric.tga
  }
}
shader_mat
{
  layer0
  {
    map=mat.tga
  }
}
shader_lea1
{
  layer0
  {
    map=lea1.tga
  }
}
shader_clabel
{
  layer0
  {
    map=clabel.tga
  }
}
shader_couro3
{
  layer0
  {
    map=couro3.tga
  }
}
shader_motor
{
  layer0
  {
    map=motor.tga
  }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
  }
}
shader_albealogofiat
{
  layer0
  {
    map=albealogofiat.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
}
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=1 1 1 1
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_licenseplate
{
   layer0
  {
   map=licenceplate.tga
  }
}
shader_taillight_trp
{
  layer0
  {
    ;depthwrite=0
    map=taillight_trp.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_mig
{
  layer0
  {
    map=mig.tga
  }
}
shader_tail
{
  layer0
  {
    map=tail.tga
  }
}
shader_tail0
{
  layer0
  {
    map=tail.tga
  }
}
shader_vehiclelights128on
{
sort_offset=1
layer0
{
map=vehiclelights128on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lampon
{
sort_offset=1
layer0
{
map=lampon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lampstop
{
sort_offset=1
layer0
{
map=lampstop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_zegarsyon
{
sort_offset=1
layer0
{
map=zegarsyon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_deskaon
{
sort_offset=1
layer0
{
map=deskaon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_licenseplateon
{
sort_offset=1
layer0
{
map=licenceplateon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_buttonon
{
sort_offset=1
layer0
{
map=buttonon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_pribor1on
{
sort_offset=1
layer0
{
map=pribor1on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_vw_golf_mk1_wheel_diffuse_00
{
  layer0
  {
    map=vw_golf_mk1_wheel_diffuse_00.tga
  }
}
shader_leather02_nero
{
  layer0
  {
    map=leather02_nero.tga
  }
}
shader_dno
{
  layer0
  {
    map=dno.tga
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_me12
{
  layer0
  {
    map=me12.tga
  }
}
shader_Rim
{
  layer0
  {
    map=Rim.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_caddystop
{
sort_offset=1
layer0
{
map=caddystop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_underbonnet
{
  layer0
  {
    map=underbonnet.tga
  }
}
shader_gas_g
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=gas_g.tga
    blendfunc=one src_alpha
  }
}
shader_bolt
{
  layer0
  {
    map=bolt.tga
  }
}
shader_gm_engine
{
  layer0
  {
    map=gm_engine.tga
  }
}
shader_folga
{
  layer0
  {
    map=folga.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_merc_trim
{
  layer0
  {
    map=merc_trim.tga
  }
}
shader_fonar
{
  layer0
  {
    map=fonar.tga
  }
}
shader_letherdoor
{
  layer0
  {
    map=letherdoor.tga
  }
}
shader_tailon
{
sort_offset=1
layer0
{
map=tailon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_mercedes2
{
  layer0
  {
    map=mercedes2.tga
  }
}
shader_stop3
{
  layer0
  {
    ;depthwrite=0
    map=stop3.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_welur
{
  layer0
  {
    map=welur.tga
  }
}
shader_preto
{
  layer0
  {
    map=preto.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_lamp
{
  layer0
  {
    map=lamp.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_cores
{
  layer0
  {
    map=cores.tga
  }
}
shader_continental
{
	layer0
	{
		map=continental.tga
	}
}
shader_tire1
{
	layer0
	{
		map=tire1.tga
	}
}
shader_st
{
sort_offset=1
layer0
{
map=st.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_inton
{
sort_offset=1
layer0
{
map=inton.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_1
{
	layer0
	{
		map=1.tga
	}
}
shader_
{
sort_offset=1
layer0
{
map=.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_screen
{
  cull=none
  layer0
  {
    map=screen.tga
    blendfunc=blend
    alphafunc=gequal 150
    depthwrite=1
    mipmap=0
  }
}
shader_
{
sort_offset=1
layer0
{
map=.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
}
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_stop11
{
sort_offset=1
layer0
{
map=stop11.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_usun
{
  layer0
  {
    ;depthwrite=0
    map=usun.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_naklejka
{
  layer0
  {
    map=naklejka.tga
  }
}
shader_needle
{
  layer0
  {
    map=needle.tga
  }
}
shader_vehiclelights128FL
{
  layer0
  {
    map=vehits128.tga
  }
}

shader_2
{
  layer0
  {
    map=2.tga
  }
}
shader_1
{
  layer0
  {
    map=1.tga
  }
}
shader_3
{
  layer0
  {
    map=3.tga
  }
}
shader_zegarsy
{
  layer0
  {
    map=zegarsy.tga
  }
}
shader_plakie
{
  layer0
  {
    map=plakie.tga
  }
}
shader_deska
{
  layer0
  {
    map=deska.tga
  }
}