shader_remap_vantage98
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remap_vantage98.tga
		blendfunc=one src_alpha
	}
}
shader_vehicle_generic_doorshut2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=vehicle_generic_doorshut2.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_vantage98_bodymisc
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=vantage98_bodymisc.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_vidros
{
	  layer0
  {
    ;depthwrite=0
    map=glass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_faixa
{
	  layer0
  {
    ;depthwrite=0
    map=faixa.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_glass
{
	cull=back
 	layer0
	{
    		map=glass.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_black
{
	  layer0
		{
		map=black.tga
		}
}
shader_black_mat
{
	  layer0
		{
		map=black_mat.tga
		}
}
shader_metal
{
	  layer0
		{
		map=metal.tga
		}
}
shader_grille1_alpha
{
	  layer0
		{
		map=grille1_alpha.tga
		}
}
shader_grill1
{
	  layer0
		{
		map=grille1.tga
		}
}
shader_texts
{
	  layer0
		{
		map=textures.tga
		}
}
shader_inter
{
	  layer0
		{
		map=interior.tga
		}
}
shader_vantage98_dials
{
	  layer0
		{
		map=vantage98_dials.tga
		}
}
shader_vantage98_interior
{
	  layer0
		{
		map=vantage98_interior.tga
		}
}
shader_generic_leather_white02
{
	  layer0
		{
		map=generic_leather_white02.tga
		}
}
shader_generic_carpet_grey01
{
	  layer0
		{
		map=generic_carpet_grey01.tga
		}
}
shader_generic_seatbelt
{
	  layer0
		{
		map=generic_seatbelt.tga
		}
}
shader_generic_wood01
{
	  layer0
		{
		map=generic_wood01.tga
		}
}
shader_vantage98_engine
{
	  layer0
		{
		map=vantage98_engine.tga
		}
}
shader_vehiclelights
{
	  layer0
		{
		map=vehiclelights.tga
		}
}
shader_vehiclelights128
{
	  layer0
		{
		map=vehiclelights128.tga
		}
}
shader_lights_dir
{
	  layer0
		{
		map=vehiclelights128.tga
                shininess=42
                specular=1 1 1 1
		emission=1. 1. 1. 1.
		}
}
shader_volante
{
	  layer0
		{
		map=reggari.tga
		}
}
shader_pneu
{
	  layer0
		{
		map=reggari.tga
		}
}
shader_roda
{
	  layer0
		{
		map=rims.tga
		}
}
shader_couro
{
	  layer0
		{
		map=couro.tga
		}
}
shader_couro_dash
{
	  layer0
		{
		map=generic_leather_white02.tga
		}
}

shader_dash_woods
{
	  layer0
		{
		map=wood.tga
		}
}
----------------------V600 Stock Wheel----------------------
shader_vantage98_wheel
{
	  layer0
		{
		map=vantage98_wheel.tga
		}
}
shader_generic_tire_01
{
	  layer0
		{
		map=generic_tire_01.tga
		}
}
shader_generic_tread_01
{
	  layer0
		{
		map=generic_tread_01.tga
		}
}