shader_branco
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=branco.tga
		blendfunc=one src_alpha
	}
}
shader_car_sign_1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=car_sign_1.tga
		blendfunc=one src_alpha
	}
}
shader_baer
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=baer.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}
shader_baer1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=baer1.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}


;---------------------------------------------------------------------------------

shader_pneu
{
  layer0
  {
    map=pneu.tga
  }
}
shader_Lights
{
  layer0
  {
    map=Lights.tga
  }
}
shader_tahoe_cabinet
{
  layer0
  {
    map=tahoe_cabinet.tga
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_plasticos
{
  layer0
  {
    map=plasticos.tga
  }
}
shader_details
{
  layer0
  {
    map=details.tga
  }
}
shader_stuff
{
  layer0
  {
    map=stuff.tga
  }
}
shader_equipment
{
  layer0
  {
    map=equipment.tga
  }
}
shader_amarelo
{
	layer0
	{
		map=amarelo.tga
	}
}
shader_fan
{
	layer0
	{
		map=fan.tga
	}
}
shader_misc_a
{
	layer0
	{
		map=misc_a.tga
	}
}
shader_generator
{
	layer0
	{
		map=generator.tga
	}
}
shader_bm_amb_holdall
{
	layer0
	{
		map=bm_amb_holdall.tga
	}
}
shader_adesivo
{
	layer0
	{
		map=adesivo.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_mk3
{
	layer0
	{
		map=mk3.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_bm_amb_holdall2
{
  layer0
  {
    map=bm_amb_holdall2.tga
  }
}
shader_leather02
{
  layer0
  {
    map=leather02.tga
  }
}
shader_leather
{
  layer0
  {
    map=leather.tga
  }
}
shader_dash
{
  layer0
  {
    map=dash.tga
  }
}
shader_bordowe
{
  layer0
  {
    map=bordowe.tga
  }
}
shader_dywaniki
{
  layer0
  {
    map=dywaniki.tga
  }
}
shader_kanal
{
  layer0
  {
    map=kanal.tga
  }
}
shader_szare2
{
  layer0
  {
    map=szare2.tga
  }
}
shader_plastik
{
  layer0
  {
    map=plastik.tga
  }
}
shader_plactikczar
{
	layer0
	{
		map=plactikczar.tga
	}
}
shader_szore
{
	layer0
	{
		map=szore.tga
	}
}
shader_szore
{
   layer0
    {
      	map=szore.tga
    }
}
shader_floor_01
{
   layer0
    {
      	map=floor_01.tga
    }
}
shader_chrom
{
   layer0
    {
      map=chrom.tga
    }
}
shader_fotel02
{
   layer0
    {
      map=fotel02.tga
    }
}
shader_fabric_dark
{
   layer0
    {
      	map=fabric_dark.tga
    }
}
shader_dark_plast
{
  layer0
  {
    map=dark_plast.tga
  }
}
shader_plastic_grey
{
  layer0
  {
    map=plastic_grey.tga
  }
}
shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}



;---------------------------------------------------------------------------------



shader_floor
{
  layer0
  {
    map=floor.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------


shader_glass
{
  layer0
  {
    ;depthwrite=0
    map=glass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_Windows1
{
  layer0
  {
    ;depthwrite=0
    map=Windows1.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_Windback
{
  layer0
  {
    ;depthwrite=0
    map=Windback.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}



;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_xxxx
{
  sort_offset=1
  layer0
    {
       map=xxxx.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights2
{
  sort_offset=1
  layer0
    {
       map=Lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights5
{
  sort_offset=1
  layer0
    {
       map=Lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights6
{
  sort_offset=1
  layer0
    {
       map=Lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights7
{
  sort_offset=1
  layer0
    {
       map=Lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights8
{
  sort_offset=1
  layer0
    {
       map=Lights8.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_luzp
{
  sort_offset=1
  layer0
    {
       map=luzp.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_fabric_seat
{
  layer0
  {
    map=fabric_seat.tga
  }
}
shader_vermelho
{
  layer0
  {
    map=vermelho.tga
  }
}
shader_fabric_seat2
{
  layer0
  {
    map=fabric_seat2.tga
  }
}
shader_szare2
{
  layer0
  {
    map=szare2.tga
  }
}
shader_rubber
{
  layer0
  {
    map=rubber.tga
  }
}
shader_Dirt
{
  layer0
  {
    map=Dirt.tga
  }
}
shader_polyshaur2
{
  layer0
  {
    map=polyshaur2.tga
  }
}
shader_Rear_Seats
{
  layer0
  {
    map=Rear_Seats.tga
  }
}
shader_vehicleclights128
{
  layer0
  {
    map=vehicleclights128.tga
  }
}
shader_front_plate
{
  layer0
  {
    map=front_plate.tga
  }
}
shader_back_plate
{
  layer0
  {
    map=back_plate.tga
  }
}
shader_steer
{
  layer0
  {
    map=steer.tga
  }
}
shader_farol
{
  layer0
  {
    map=farol.tga
  }
}
shader_sd02_xl
{
  layer0
  {
    map=sd02 XL.tga
    emission=.2 .2 .2 .2
    mipmap=0
  }
}
shader_solidcolors
{
  layer0
  {
    map=solidcolors.tga
  }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}
shader_vdg_team
{
  sort_offset=0
  layer0
  {
   map=vdg_team.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
    }
}
shader_jante
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=jante.tga
		blendfunc=one src_alpha
	}
}
shader_caliper
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=taniguchi_caliper.tga
		blendfunc=one src_alpha
	}
}
shader_logo
{
	layer0
	{
		map=logo.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_boot
{
  layer0
  {
    map=boot.tga
  }
}
shader_chassis1
{
  layer0
  {
    map=chassis1.tga
  }
}
shader_chassis2
{
  layer0
  {
    map=chassis2.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_carpet
{
  layer0
  {
    map=carpet.tga
  }
}
shader_brake_pad
{
  layer0
  {
    map=brake_pad.tga
  }
}
}
  shader_luzes_travao
{
cull=back
 	layer0
  	{
    		map=luzes travao.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_3ente
{
  layer0
  {
    map=3ente.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_brakelights_glass
{
  layer0
  {
    map=brakelights_glass.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_milha
{
  layer0
  {
    map=milha.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_pisca3
{
  layer0
  {
    map=pisca3.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_neon
{
 layer0
 {
  map=neon.tga
  blendfunc=blend
  emission=0 1 1 1
  specular=0.08 0.08 0.08 1
  mipmap=0
 }
}
shader_neonoff
{
 layer0
 {
  map=neon.tga
  blendfunc=blend
  specular=0.08 0.08 0.08 1
  mipmap=0
 }
}
shader_neon1
{
 ;cull=none
 layer0
  {
  blendfunc=one_minus_src_alpha src_alpha
  map=neon1.tga
  blendfunc=blend
  emission=0 1 1 1
  specular=0.08 0.08 0.08 1
  mipmap=0
  texenv=replace
  depthwrite=0
 }
}