shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_vehiclegrunge256
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
                emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=1. 1. 1. 1.
		blendfunc=filter
	}
	layer2
	{
		map=vehiclegrunge256.tga
		mipmap=0
		shininess=40
 		specular=0.07 0.07 0.07 1
		diffuse= 0.78 0.78 0.78 1
	 	ambient= .39 .39 .39 1
		emission=.1 .1 .1 .1
		blendfunc=one src_alpha
	}
}
shader_vehiclegeneric256
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
                emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=1. 1. 1. 1.
		blendfunc=filter
	}
	layer2
	{
		map=vehiclegeneric256.tga
		mipmap=0
		shininess=40
 		specular=0.07 0.07 0.07 1
		diffuse= 0.78 0.78 0.78 1
	 	ambient= .39 .39 .39 1
		emission=.1 .1 .1 .1
		blendfunc=one src_alpha
	}
}
shader_0
{
	layer0
	{
		map=black.tga
	}
}
shader_carpback
{
	layer0
	{
		map=carpback.tga
	}
}
shader_carplate
{
	layer0
	{
		map=carplate.tga
	}
}
shader_vehicletyres128
{
	layer0
	{
		map=vehicletyres128.tga
	}
}
shader_premier92interior128
{
	layer0
	{
 		map=premier92interior128.tga
	}
}
shader_carpet1
{
	layer0
	{
 		map=carpet1.tga
	}
}
shader_carpet2
{
	layer0
	{
 		map=carpet2.tga
	}
}
shader_obivka3
{
	layer0
	{
 		map=obivka3.tga
	}
}
shader_interier1
{
	layer0
	{
 		map=interier1.tga
	}
}
shader_interier2
{
	layer0
	{
 		map=interier2.tga
	}
}
shader_interier3
{
	layer0
	{
 		map=interier3.tga
	}
}
shader_fit
{
	layer0
	{
 		map=fit.tga
	}
}
shader_grid
{
	layer0
	{
 		map=grid.tga
	}
}
shader_mdsh
{
	layer0
	{
 		map=mdsh.tga
	}
}
shader_wheel
{
	layer0
	{
 		map=wheel.tga
	}
}
shader_wheel2
{
	layer0
	{
 		map=wheel2.tga
	}
}
shader_colodka
{
	layer0
	{
 		map=colodka.tga
	}
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_vehiclelights128
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
                emission=1. 1. 1. 1.
	}
	layer1
	{
		map=vehiclelights128.tga
		mipmap=0
		shininess=40
 		specular=0.07 0.07 0.07 1
		diffuse= 0.78 0.78 0.78 1
	 	ambient= .39 .39 .39 1
		emission=.1 .1 .1 .1
		blendfunc=one src_alpha
	}
}
shader_logo512
{
	layer0
	{
 		map=logo512.tga
	 	blendfunc=blend
		depthwrite=0
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
	}
}
shader_vehiclesteering128
{
	layer0
	{
 		map=vehiclesteering128.tga
	 	blendfunc=blend
		depthwrite=0
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
	}
}
shader_vp_window
{
	layer0
	{
 		map=vp_window.tga
	 	blendfunc=blend
		depthwrite=0
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
	}
}