shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_vehiclelights128_specfl
{
  layer0
  {
    map=.tga
  }
}
shader_nomer_spec
{
  layer0
  {
    map=.tga
  }
}
shader_preto
{
  layer0
  {
    map=preto.tga
  }
}
shader_bodycolor_matte
{
  layer0
  {
    map=bodycolor.tga
  }
}
shader_metaL
{
  layer0
  {
    map=metal.tga
  }
}
shader_vidro_ecra
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vidros.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_vidro
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vidros.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_vidro_int
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vidros.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_farol_diurno
{
  layer0
  {
    map=diurno.tga
    emission=1 1 1 1
  }
}
shader_cinzento
{
  layer0
  {
    map=cinzento.tga
  }
}
shader_mirror
{
  layer0
  {
    map=$mirror
  }
}
shader_diamante
{
  layer0
  {
    map=diamante.tga
  }
}
shader_farolr
{
  layer0
  {
    map=farolr.tga
  }
}
shader_carpete
{
  layer0
  {
    map=carpete.tga
  }
}
shader_madeira
{
  layer0
  {
    map=madeira.tga
  }
}
shader_plastico
{
  layer0
  {
    map=plastico.tga
  }
}
shader_speakers
{
  layer0
  {
    map=speakers.tga
  }
}
shader_tecido
{
  layer0
  {
    map=tecido.tga
  }
}
shader_tecido2 
{
  layer0
  {
    map=tecido2.tga
  }
}
shader_tecido3
{
  layer0
  {
    map=tecido3.tga
  }
}
shader_refletores
{
  layer0
  {
    map=refletores.tga
    emission=1 1 1 1
  }
}
shader_cinto
{
  layer0
  {
    map=cinto.tga
  }
}
shader_ecra
{
  layer0
  {
    map=ecra.tga
    emission=1 1 1 1
  }
}
shader_ecra2
{
  layer0
  {
    map=ecra2.tga
    emission=1 1 1 1
  }
}
shader_ecra3
{
  layer0
  {
    map=ecra3.tga
    emission=1 1 1 1
  }
}
shader_vehiclelights128_specfl
{
  layer0
  {
    map=.tga
  }
}
shader_carbono
{
  layer0
  {
    map=carbono.tga
  }
}
shader_farolr
{
  layer0
  {
    map=farolr.tga
  }
}
shader_stop
{
  layer0
  {
    map=stop.tga
  }
}
shader_cinzento
{
  layer0
  {
    map=cinzento.tga
  }
}
shader_vidro_ecra
{
  layer0
  {
    map=vidro.tga
    blendfunc=blend
  }
}
shader_jante
{
  layer0
  {
    map=jante.tga
  }
}
shader_pneu
{
  layer0
  {
    map=pneu.tga
  }
}
shader_disco
{
  layer0
  {
    map=disco.tga
  }
}
shader_brake
{
  layer0
  {
    map=brake.tga
    emission=1 1 1 1
  }
}
shader_farolr_on
{
  layer0
  {
    map=brake.tga
    emission=1 1 1 1
  }
}
shader_diamante_on
{
  layer0
  {
    map=diamante_on.tga
    emission=1 1 1 1
  }
}
shader_luz_estrada
{
  layer0
  {
    map=luz_estrada.tga
    emission=1 1 1 1
    blendfunc=blend
  }
}
shader_luz_estrada
{
  cull=back
  layer0
  {
    map=luz_estrada.tga
    shininess=0
    specular=0 0 0 1
    emission=1 1 1 1
    depthwrite=0
    blendfunc=src_alpha one
    mipmap_lod_bias=-6
  }
}





