shader_vehiclegrunge_iv
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=vehiclegrunge_iv.tga
		blendfunc=one src_alpha
	}
}

shader_emblem
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=emblem.tga
		blendfunc=one src_alpha
	}
}




;---------------------------------------------------------------------------------

shader_bodycolor
{
  layer0
  {
    map=bodycolor.tga
  }
}
shader_tire1
{
  layer0
  {
    map=tire1.tga
  }
}
shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}
shader_mwnum
{
  layer0
  {
    map=mwnum.tga
  }
}
shader_rim
{
  layer0
  {
    map=rim.tga
  }
}
shader_brakedisk
{
  layer0
  {
    map=brakedisk.tga
  }
}
shader_brakepad
{
  layer0
  {
    map=brakepad.tga
  }
}
shader_tire_kh
{
  layer0
  {
    map=tire_kh.tga
  }
}
shader_3
{
  layer0
  {
    map=3.tga
  }
}
shader_inte
{
  layer0
  {
    map=inte.tga
  }
}
shader_grille
{
  layer0
  {
    map=grille.tga
  }
}


;---------------------------------------------------------------------------------


shader_chassis
{
  layer0
  {
    map=chassis.tga
  }
}

shader_engine
{
  layer0
  {
    map=engine.tga
  }
}

 

shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

;---------------------------------------------------------------------------------



shader_numberplate
{
  layer0
  {
    map=numberplate.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------

shader_windows
{
  sort_offset=1
  layer0
  {
   map=windows.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_whiteback
{
  sort_offset=1
  layer0
  {
   map=whiteback.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_redback
{
  sort_offset=1
  layer0
  {
   map=redback.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

;---------------------------------------------------------------------------------

shader_cinzaclaro
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=cinzaclaro.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}

;---------------------------------------------------------------------------------

shader_Mirror
{
  layer$mirror
    {
       map= 
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_3_on
{
  sort_offset=1
  layer0
    {
       map=3_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_vehiclelights_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_inte_on
{
  sort_offset=1
  layer0
    {
       map=inte_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights5
{
  sort_offset=1
  layer0
    {
       map=Lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Brakes1
{
  sort_offset=1
  layer0
    {
       map=Brakes1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}




;---------------------------------------------------------------------------------

