
;-----------------------------------------------
;===================Body Paint==================
;-----------------------------------------------

shader_remap_yugo
{
  layer0
  {
    map=bodycolor.tga

}
}
shader_black
{
  layer0
  {
    map=black.tga

}

}
shader_tekstura
{
  layer0
  {
    map=tekstura.tga

}

}
shader_extras
{
  layer0
  {
    map=extras.tga

}

}
shader_black
{
  layer0
  {
    map=black.tga

}
}
shader_cintura
{
  layer0
    {
      map=interior3.tga
    blendfunc=blend
    alphafunc=gequal 150
    depthwrite=1
    }
}
shader_txt_black
{
  layer0
  {
    map=txt_black.tga

}
}
shader_txt_family
{
  layer0
  {
    map=txt_family.tga

}
}
shader_nerovetro
{
  layer0
  {
    map=nero.tga

}
}
shader_yugo
{
  layer0
  {
    map=yugo.tga

}
}
shader_bump
{
  layer0
  {
    map=bump.tga

}
}
shader_fanali
{
  layer0
  {
    map=fanali.tga

}
}
shader_fanaleant1
{
  layer0
  {
    map=fanaleant.tga

}
}
shader_flo
{
  layer0
  {
    map=txt_floor.tga

}
}
shader_stopsx
{
  layer0
  {
    map=stop.tga

}
}
shader_txt_mirror
{
cull=none
layer0
{
    map=$mirror
    texscale_s=1
    texscale_r=1
    texscale_t=1
    emission=0.1 0.1 0.1 1
}
}
shader_yugo2
{
  layer0
  {
    map=yugo2.tga

}
}
shader_exsh
{
  layer0
  {
    map=exsh.tga

}
}
shader_exsh1
{
  layer0
  {
    map=exsh1.tga

}
}
shader_txt_dashboard
{
  layer0
  {
    map=txt_dashboard.tga

}
}
shader_txt_plastic
{
  layer0
  {
    map=txt_plastic.tga

}
}
shader_rejestracja
{
  layer0
  {
    map=rejestracja.tga

}
}
shader_deska
{
  layer0
  {
    map=deska.tga

}
}
shader_deska1
{
  layer0
  {
    map=deska1.tga

}
}
shader_deska2
{
  layer0
  {
    map=deska2.tga

}
}
shader_deska3
{
  layer0
  {
    map=deska3.tga

}
}
shader_deska4
{
  layer0
  {
    map=deska4.tga

}
}
shader_deska5
{
  layer0
  {
    map=deska5.tga

}
}
shader_deska6
{
  layer0
  {
    map=deska6.tga

}
}
shader_interior1
{
  layer0
  {
    map=interior1.tga

}
}
shader_wskazniki
{
  layer0
  {
    map=wskazniki.tga

}
}
shader_txt_marlboro
{
  layer0
  {
    map=txt_marlboro.tga

}
}


shader_txt_steering2
{
  layer0
  {
    map=txt_steering2.tga

}
}


-------------ruote

shader_rdza
{
  layer0
  {
    map=rdza.bmp

}
}

shader_kolpax
{
  layer0
  {
    map=kolpax.tga

}
}
shader_rust
{
  layer0
  {
    map=rust.tga

}
}
shader_txt_rim
{
  layer0
  {
    map=txt_rim.tga

}
}
shader_txt_wheel
{
  layer0
  {
    map=txt_wheel.tga

}
}











------------- luci ---------------------
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=0
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}

shader_fanaleant1on
{
cull=none
depthwrite=1
layer0
{
    map=fanaleanon.tga
    shininess=28
    specular= 6.02 6.02 6.02
    diffuse= 6.99 6.99 6.99
    ambient= 6.18 6.18 6.18
    blendfunc=src_color one
  }
}
shader_wskaznikion
{
cull=none
depthwrite=1
layer0
{
    map=wskaznikion.tga
    shininess=28
    specular= 6.02 6.02 6.02
    diffuse= 6.99 6.99 6.99
    ambient= 6.18 6.18 6.18
    blendfunc=src_color one
  }
}
shader_fanalion
{
cull=none
depthwrite=1
layer0
{
    map=fanalion.tga
    shininess=28
    specular= 6.02 6.02 6.02
    diffuse= 6.99 6.99 6.99
    ambient= 6.18 6.18 6.18
    blendfunc=src_color one
  }
}
shader_rejestracjaon
{
cull=none
depthwrite=1
layer0
{
    map=rejestracjaon.tga
    shininess=28
    specular= 6.02 6.02 6.02
    diffuse= 6.99 6.99 6.99
    ambient= 6.18 6.18 6.18
    blendfunc=src_color one
  }
}
shader_textura3on
{
cull=none
depthwrite=1
layer0
{
    map=textura3on.tga
    shininess=28
    specular= 6.02 6.02 6.02
    diffuse= 6.99 6.99 6.99
    ambient= 6.18 6.18 6.18
    blendfunc=src_color one
  }
}