shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glass
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=glass.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
;---------------------------------------------------------------------------------
shader_alu
{
  layer0
  {
    map=alu.tga
  }
}
shader_auto00
{
  layer0
  {
    map=auto00.tga
  }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_crn
{
  layer0
  {
    map=crn.tga
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_tex
{
  layer0
  {
    map=tex.tga
  }
}
shader_geral
{
  layer0
  {
    map=geral.tga
  }
}
shader_Ibizastreetswitches
{
  layer0
  {
    map=Ibizastreetswitches.tga
  }
}
shader_Ibizia_Interior
{
  layer0
  {
    map=Ibizia_Interior.tga
  }
}
shader_polo1
{
  layer0
  {
    map=polo1.tga
  }
}
shader_polo2
{
  layer0
  {
    map=polo2.tga
  }
}
shader_tamno_siva
{
  layer0
  {
    map=tamno siva.tga
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
  }
}
shader_tire2
{
  layer0
  {
    map=tire2.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_tablice
{
  layer0
  {
    map=tablice.tga
  }
}
shader_pioneer
{
  layer0
  {
    map=pioneer.tga
  }
}
shader_favorit_belsoter
{
  layer0
  {
    map=favorit_belsoter.tga
  }
}
shader_001
{
  layer0
  {
    map=001.tga
  }
}
shader_emblema
{
  layer0
  {
    map=emblema.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=1 1 1 1
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_polo1on
{
   sort_offset=1
  layer0
  {
    map=polo1on.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_polo2on
{
   sort_offset=1
  layer0
  {
    map=polo2on.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_tabliceon
{
  sort_offset=1
  layer0
    {
       map=tabliceon.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
}
}
shader_polo_brakes
{
   sort_offset=1
  layer0
  {
    map=polo_brakes.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_pioneeron
{
   sort_offset=1
  layer0
  {
    map=pioneeron.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_vehiclelights128on
{
   sort_offset=1
  layer0
  {
    map=vehiclelights128on.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}
shader_001on
{
   sort_offset=1
  layer0
  {
    map=001on.tga
     blendfunc=add
       texenv=replace
       emission=1 1 1 1
  }
}