shader_remap_judge69
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remap_judge69.tga
		blendfunc=one src_alpha
	}
}

shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=42
    specular=1 1 1 1
  }
  layer1
  {
    map=chrome.bmp
    blendfunc=one src_alpha
    shininess=35
    specular=0.76 0.75 0.74
  }
}

shader_lumini
{
  sort_offset=1
  layer0
  {
    map=vehiclelights_on.tga
    blendfunc=blend
    emission=1 1 1 1
    texenv=replace
  }
}

shader_brakeslight
{
  sort_offset=1
  layer0
  {
    map=on.tga
    blendfunc=blend
    emission=1 1 1 1
    texenv=replace
  }
}

shader_lumini2
{
  sort_offset=1
  layer0
  {
    map=lights2.tga
    blendfunc=blend
    emission=1 1 1 1
    texenv=replace
  }
}

shader_judge69_interior_on
{
  sort_offset=1
  layer0
  {
    map=judge69_interior_on.tga
    blendfunc=blend
    emission=1 1 1 1
    texenv=replace
  }
}

shader_radio
{
  sort_offset=1
  layer0
  {
    map=windows.tga
    blendfunc=blend
    emission=1 1 1 1
    texenv=replace
  }
}


shader_judge69_bodymisc
{
  layer0
  {
    map=judge69_bodymisc.tga
  }
}

shader_judge69_dials
{
  layer0
  {
    map=judge69_dials.tga
  }
}

shader_judge69_wheel
{
  layer0
  {
    map=judge69_wheel.tga
  }
}

shader_generic_carpet_grey01
{
  layer0
  {
    map=generic_carpet_grey01.tga
  }
}

shader_generic_leather_white02
{
  layer0
  {
    map=generic_leather_white02.tga
  }
}

shader_generic_plastic_white02
{
  layer0
  {
    map=generic_plastic_white02.tga
  }
}

shader_generic_reflection01
{
  layer0
  {
    map=generic_reflection01.tga
  }
}

shader_generic_seatbelt
{
  layer0
  {
    map=generic_seatbelt.tga
  }
}

shader_generic_wood08
{
  layer0
  {
    map=generic_wood08.tga
  }
}

shader_generic_tread_00
{
  layer0
  {
    map=generic_tread_00.tga
  }
}

shader_generic_tire09
{
  layer0
  {
    map=generic_tire09.tga
  }
}

shader_vehicle_generic_doorshut02
{
  layer0
  {
    map=vehicle_generic_doorshut02.tga
  }
}

shader_grille1
{
  layer0
  {
    map=grille1.tga
  }
}

shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}

shader_gauges
{
  layer0
  {
    map=gauges.tga
  }
}

shader_carplate
{
  layer0
  {
    map=carplate.tga
  }
}