shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_derevo
{
  layer0
  {
    map=derevo.tga
  }
}
shader_salon
{
  layer0
  {
    map=salon.tga
  }
}
shader_skin
{
  layer0
  {
    map=skin.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_skin3
{
  layer0
  {
    map=skin3.tga
  }
}
shader_random
{
  layer0
  {
    map=random.tga
  }
}
shader_sedlo
{
  layer0
  {
    map=sedlo.tga
  }
}
shader_speed
{
  layer0
  {
    map=speed.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_kovrik
{
  layer0
  {
    map=kovrik.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_remapbody
{
  layer0
  {
    map=remapbody.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_seat
{
  layer0
  {
    map=seat.tga
  }
}
shader_gto1
{
  layer0
  {
    map=gto1.tga
  }
}

shader_gtobody
{
  layer0
  {
    map=gtobody.tga
  }
}
shader_gto3
{
  layer0
  {
    map=gto3.tga
  }
}
shader_gto2
{
  layer0
  {
    map=gto2.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_1
{
	layer0
	{
		map=1.tga
	}
}
shader_tire_f
{
  layer0
  {
    map=tire_f.tga
  }
}
shader_tx_int1
{
  layer0
  {
    map=tx_int1.tga
  }
}
shader_tach3
{
  layer0
  {
    map=tach3.tga
  }
}
shader_swiatlo
{
  layer0
  {
    map=swiatlo.tga
  }
}
shader_boostp
{
  layer0
  {
    map=boostp.tga
  }
}
shader_oilp
{
  layer0
  {
    map=oilp.tga
  }
}
shader_fuelp
{
  layer0
  {
    map=fuelp.tga
  }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

