shader_carroceria
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=carroceria.tga
		blendfunc=one src_alpha
	}
}
shader_detalhesprata
{
  layer0
  {
    map=body.tga
  }
}
shader_espacos
{
  layer0
  {
    map=preto1.tga
  }
}
shader_interior
{
  layer0
  {
    map=doar.tga
  }
}
shader_under_were
{
  layer0
  {
    map=under_were.tga
  }
}
shader_other1
{
  layer0
  {
    map=other.tga
  }
}
shader_nach2
{
  layer0
  {
    map=nach2.tga
  }
}
shader_detdocarro
{
  layer0
  {
    map=carroceria2.tga
  }
}
shader_other2
{
  layer0
  {
    map=other2.tga
  }
}
shader_otherstaff
{
  layer0
  {
    map=otherstaff.tga 
  }
}
shader_dvi
{
  layer0
  {
    map=dvi.tga
  }
}
shader_spidometr
{
  layer0
  {
    map=spidometr.tga
  }
}
shader_ts_metal
{
  layer0
  {
    map=ts_metal.tga
  }
}
shader_control
{
  layer0
  {
    map=control.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_gradetras
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_molduradalanterna
{
  layer0
  {
    map=cinza3.tga
  }
}
shader_lanternatraseira
{
  layer0
  {
    map=other3.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_aro
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_tambor
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_ddetails
{
  layer0
  {
    map=ddetails.tga
  }
}
shader_jante
{
  layer0
  {
    map=jante.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_wheel2
{
  layer0
  {
    map=wheel2.tga
  }
}
shader_chrome
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_fenix2
{
  layer0
  {
    map=fenix2.tga
  }
}
shader_sw_tex
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_vidropainel
{
	  layer0
		{
		map=vidros2.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}



shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}



;---------------------------------------------------------------------------------



shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------


shader_vidros
{
	  layer0
		{
		map=vidros.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}



;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_lightsEX
{
  sort_offset=1
  layer0
    {
       map=lightsex.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lightsEX1
{
  sort_offset=1
  layer0
    {
       map=lightsex1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lightsIN1
{
  sort_offset=1
  layer0
    {
       map=lightsin1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lightsIN
{
  sort_offset=1
  layer0
    {
       map=lightsin.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
