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Renault Laguna I Phase II 1.9 dTi (sedan) (version: 0655) |
Original Author: sg_mike Converted by: JerryCBM First Edit: Fabikan75 Edit and Engine Variant: Miguel1.8Turbo Sound: By Miguel1.8Turbo for Renault/Volvo 1.9 dTi 1870 cc Year 1998 0-100: Manual 12,5 seg; Automatic 13,5 seg V.Max: 185 km/h (both) 100 Hp/74 kw @ 4000 rpm/200 Nm @ 2000 rpm Tips: -You can changue between manual 5 spd and automatic 4 spd -In automatic car comes with gear display -Also you can choose between 8 official colors (without official names) |
Version | 0655 | Downloads | 2,273 |
Size | 6.56 MB | Created | Sábado, 20 Agosto 2016 21:58 |
Created by | Miguel1.8T | ||
Author | Model by sg_mike; Converted by JerryCBM; First edit Fabikan75; Edit and Engine Miguel1.8Turbo | ||
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Size: 6.56 MB |
Comentarios
but i can remove it because in 3d modeler I don't know how to create a new object, anyway i give little importance at these things because ingame you don´t see that when you are driving
But you can do it and release
(attacks and decay :D)
smp0~audio.acc_all
{
sample=sound1.wav
min=0
max=1000
decay=900 (100 rpm less than max for nice muted)
natural=750
volume=1
}
smp1~audio.acc_ all
{
sample=sound2.wav
min=900
max=9999
attack=900(attack when sound1 decay)
natural=2000
volume=1
Check:
https://www.youtube.com/watch?v=7mzLEJkOqC4
http://www.cars-data.com/en/renault-laguna-rxi-1.9-dti-specs/38293
2nd- i tried attack and decay with differents confing but at 4500-5000 rpm sound sptange
smp0~audio.acc_all
{
sample=renaultr 4dti/idle.wav
min=0
max=1000
attack=600
decay=600
natural=750
volume=1
}
smp1~audio.acc_ all
{
sample=renaultr 4dti/2000.wav
min=2000
max=2250
attack=700
decay=750
natural=2000
volume=1
}
smp2~audio.acc_ all
{
sample=renaultr 4dti/4000.wav
min=2000
max=6000
attack=500
decay=200
natural=4000
volume=1
}
smp3~audio.acc_ all
{
sample=renaultr 4dti/4400.wav
min=4400
max=6000
attack=300
natural=4400
What sound is between 1000 and 2000?
Second suggestion. Use decay and attack to smooth sound:)
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